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Foresight 0.3.58 beta

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@buu420 buu420 released this 13 Oct 14:53
· 5 commits to main since this release

Foresight 0.3.58 beta

Tyranno Lair's story guide now follows the passages between its separate exterior terraces and indoor rooms, including the native skull-room controls. It checks current gate state so it does not direct the player to a closed upper passage or repeat a wall switch that would close an opened gate.

Doorways have distinct terrace and position labels, and verified skulls and switches receive appearance labels. Unvisited boss names and concealed switch outcomes are excluded from these new labels. Both manual guidance and automatic walking use the game's current approach points; Confirm interactions and battles remain under player control.

Tyranno exterior gates without a usable approach are omitted when unseen or unremembered. Visible or remembered gates remain identifiable and explain their restriction. Automatic doors elsewhere retain their established handling. The previous Tyranno prison fix, recorded descriptions, movie narration, installed voice packs, saves, and settings are preserved.

Validation uses the tester's exterior and warp-room captures plus installed scripts, collision maps, native floor copies, and fresh Ghidra checks. Live traversal of the later skull rooms and gates, controller behavior, and speech still need testing. See the native evidence and verification limits.

Close the game before updating. Use the standalone Foresight-v0.3.58-beta-win-x86.zip or the Accessibility Mod Manager package Foresight-v0.3.58-beta-amm.zip.