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BytArch GTA-V for Android 0.1.7 (touch controls fixed, better GPU support)

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@bytarch bytarch released this 20 Oct 08:59
· 12 commits to main since this release

The touch controls are back and the scene renders on more GPUs (issues #2 and #3).

app-debug.apk — arm64-v8a, Android 10+, debug signed.
SHA-256: 402c3e944d97f9ce1ca7ec18ba47b7c87532c1da36bd5fd819168481df4ee43c

What's in 0.1.7

  • The touch controls show up again. The on-screen buttons live in their own
    window so they can sit on top of the game, and on some devices that window
    was refused or quietly lost, which left the player with gameplay but no
    controls and no explanation. It is now attached reliably, it comes back after
    the game is paused and resumed, and the launcher log records what happened so
    a report can say whether it worked.
  • The scene renders properly on more phones. Some effects need a GPU
    feature that not every phone has. They are now handled in software instead of
    being dropped, so characters, vehicles, glass, water and the depth-of-field
    passes show up again on Mali-based devices.
  • A controller with no axes no longer hides the touch controls, and the
    launcher log now says when the touch controls were switched off because a
    gamepad was detected.

Install

adb install -r over 0.1.6 — same signing key, so your settings carry over.

If the game still misbehaves, export the log from the launcher right away (its
tail is closest to the moment it happened) and attach it to the issue. The log
now also contains a short hud section describing the touch controls.