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uap_query_component_types reports a kind for every hit -- component (attach with uap_component_add), stateMachineBehaviour
(attach with Agent Panel Pro's new uap_animator_behaviour; these are
NOT components) or scriptableObject (create with uap_asset_create).
A StateMachineBehaviour derives from ScriptableObject, so this search
already returned VRChat's VRCAnimatorTrackingControl and friends, but
nothing in the result said which tool could actually use them -- the
natural next call was uap_component_add, which fails with a bare
"Unknown component type". Existing fields are unchanged, so the added
field breaks nothing. UapComponentTypeResolver also gained a
StateMachineBehaviour-only resolver, used by the Pro package's animator
tools. Design note docs/design-notes/2026-09-14-animator-layers-blendtree-behaviours.md.