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v0.55.1

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@c-colloid c-colloid released this 17 Sep 11:05
· 15 commits to main since this release

Fixed

  • A Console error caused by the agent's own tool call no longer raises
    the "ask the agent to fix these" chip.
    Measured with Codex: it passed
    uap_editor_execute_menu a menu path that does not exist
    (GameObject/Duplicate); the tool answered found:false and the agent
    worked around it, but Unity also logs an Error for that call, so the red
    chip appeared, stayed for the rest of the session and was then offered
    to the next agent as well ("Ask Grok to fix") although nothing was wrong
    with the project. Errors logged on the main thread while a UapOps tool is
    running are now attributed to that call: they are appended to the tool
    result (Unity Console errors logged during this call:, at most 5
    lines) so the agent still sees them, and they stay off the chip. Errors
    from other threads, and anything the project logs again after the call,
    reach the chip as before. uap_editor_execute_menu additionally checks
    that the menu item exists before running it, so that particular Error is
    no longer logged at all. Design note:
    docs/design-notes/2026-09-17-tool-caused-console-errors.md.