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@github-actions github-actions released this 25 Jun 11:12

Standalone

  • Bugfix: Do not show intro-tour / hints when started as fullscreen or maximized
  • Bugfix: Fix bug where creation of new op was not possible until new project was re-opened once
  • Bugfix: Fix copypaste of local ops into subpatch ops
  • Bugfix: Fix export not working in some cases
  • Bugfix: Prevent op-errors when entering directories or files with no permission in file-ports
  • Feature: Add usersetting to open popout- and external-canvas in a transparent window (pull request by Uuoocl, thank you!)
  • Feature: Add commandline parameters to control screen/offset to open window
  • Feature: Fix bug when selecting aspect ratio of canvas
  • Feature: Fix location of extension ops when developing in cables-development setup
  • Improvement: Remove version number from name of executable, always show version number in title
  • Improvement: Build Windows executable in seperate files (not one "portable" exe)

Ops

  • Bugfix: Ops.Data.Compose.String.CompString - Fix problem with buffer not being cleared when starting to compose github.com
  • Bugfix: Ops.Data.JsonPath.ObjectGetStringByPath_v2 - Fix "found" output port
  • Bugfix: Ops.Extension.Rapier3d.Body_v3 - Fix problems with forcing comple body resetup too often
  • Bugfix: Ops.Extension.Rapier3d.CheckCollisionPairsEvents - Fix eventsystem
  • Bugfix: Ops.Extension.SocketCluster.SocketClusterReceiveObject - Unsubscribe from channel on socket change
  • Bugfix: Ops.Extension.SocketCluster.SocketClusterReceiveTrigger - Unsubscribe from channel on socket change
  • Bugfix: Ops.Gl.CubeMap.Skybox - Fix problems not rendering anything when used below renderToTextures op
  • Bugfix: Ops.Gl.GLTF.GltfDracoCompression_v2 - Draco GLTF files now include all texture coordinate/UV channels, not only the first anymore
  • Bugfix: Ops.Gl.GLTF.GltfScene_v5 - Mesh morph targets now work with more vertices than the max texture size
  • Bugfix: Ops.Gl.Shader.PointMaterial_v6 - Fix bug with texturemapping
  • Bugfix: Ops.Gl.Textures.VideoTexture_v3 - Fix bug where texture was updated too often
  • Bugfix: Ops.Graphics.Geometry.TransformGeometry_v2 - Fix rotation order, so it works as normal transform op
  • Bugfix: Ops.Graphics.Meshes.Circle_v4 - Fixed texture coordinates when give an inner radius and chose "round" mapping
  • Bugfix: Ops.Html.CSS.ElementSize - Update op when changing height/width units
  • Bugfix: Ops.Html.ElementGradientBg - Fix passthrough of element via outport
  • Bugfix: Ops.Html.GridLayout.Grid - Output new element when updating styles
  • Bugfix: Ops.Json.ObjectSetNumber_v2 - Handle non numeric input values
  • Bugfix: Ops.TimeLine.TimeLineFrame_v2 - New Version v2: Using timeline config FPS for frame calculation from timeline time
  • Bugfix: Ops.Ui.VizBool - Fix bug when op is resized to very small
  • Feature: Ops.Array.ArrayToString_v3 - Added prefix parameter, e.g. to make lists starting with "-"
  • Feature: Ops.Array.PointArray.RedistributeSplinePoints_v2 - New version v2: Automatically update when array changes
  • Feature: Ops.Audio.AudioPlayer - Added active toggle, will unload audio when not checked
  • Feature: Ops.Audio.AudioPlayer - Added output for duration of audio file
  • Feature: Ops.Cables.Ops.OpsLoadingStatus - Get ops in current patch that have a specific tag
  • Feature: Ops.Extension.Rapier3d.Body_v3 - Added wakeup button
  • Feature: Ops.Extension.Rapier3d.Body_v3 - Allow collision detection of fixes vs fixed bodies
  • Feature: Ops.Extension.Rapier3d.RayCast - Option to exclude sensors when casting ray
  • Feature: Ops.Extension.Standalone.Files.WriteTextFile - Auto write file when string changes
  • Feature: Ops.Gl.GLTF.GltfNodeTransform_v2 - Added switch to select between world space and model space
  • Feature: Ops.Gl.GLTF.GltfScene_v5 - "Double sided" material setting is now used to cull backfaces or not, when using material properties
  • Feature: Ops.Gl.GLTF.GltfScene_v5 - Added input field to filter nodes,materials,geometries by name
  • Feature: Ops.Gl.GLTF.GltfScene_v5 - Basic automatic loading and usage of embedded textures
  • Feature: Ops.Gl.GLTF.GltfScene_v5 - Manual reordering of rendering order, set order to negative value in structure view to render nodes earlier, e.g. optimize for transparency ordering
  • Feature: Ops.Gl.Geometry.GeometryBoundingBox - Added output for axis sizes
  • Feature: Ops.Gl.GradientTexture_v2 - New version v2: Added more interpolation methods
  • Feature: Ops.Gl.ImageCompose.ColorChannel_v3 - New version v3: added option to easily switch colorchannels and/or set specific channels to zero or one
  • Feature: Ops.Gl.ImageCompose.Math.RgbTransform_v2 - Fix rotation order, so it works as normal transform op
  • Feature: Ops.Gl.ImageCompose.PixelDisplacement_v4 - Added toggle for antialiasing
  • Feature: Ops.Gl.Pbr.PbrMaterial - Add option to flip all textures
  • Feature: Ops.Gl.Pbr.PbrMaterial - Added option to multiply albedo texture with diffuse color
  • Feature: Ops.Gl.Pbr.PbrMaterial_v2 - Add option to flip all textures
  • Feature: Ops.Gl.Pbr.PbrMaterial_v2 - Added extra input for AO/Occlusion texture, connect an AORM texture to both inputs
  • Feature: Ops.Gl.Pbr.PbrMaterial_v2 - Added option to multiply albedo texture with diffuse color
  • Feature: Ops.Gl.RenderToTexture_v3 - Added output for framebuffer
  • Feature: Ops.Gl.Shader.BasicMaterial_v3 - Rendering of textures from gltf files
  • Feature: Ops.Gl.ShaderEffects.TransformArea_v2 - Added falloff and falloff curve parameters to smoothly mix in the changes to the area bounds, so there is not a hard cut
  • Feature: Ops.Gl.ShaderEffects.TransformArea_v2 - Added rotation
  • Feature: Ops.Gl.ShaderEffects.TransformArea_v2 - New version v2: Added amount toggle, a multipier to the transformation, handy for fading in/out
  • Feature: Ops.Gl.ShaderEffects.TransformArea_v2 - Visualize area does no longer stop the modification, you can now use amount to do that
  • Feature: Ops.Gl.TextureToPointArray3 - Added output for a color array of the filtered pixels
  • Feature: Ops.Graphics.Geometry.ScaleGeometry - Add scaling multiplier per axis
  • Feature: Ops.Graphics.Geometry.ScaleGeometry - Added option for scaling to a target size for each axis
  • Feature: Ops.Html.CSS.CssFile - Reload button added
  • Feature: Ops.Html.CSS.ElementCssText - Added text-decoration parameter
  • Feature: Ops.Math.RandomNumbers_v4 - New version v4: multiport, add new random number outputs
  • Feature: Ops.String.Uppercase_v2 - Added toggle for capitalize, only set the first character uppercase
  • Feature: Ops.TimeLine.TimeLinePlay - Added trigger to toggle between play/pause
  • Feature: Ops.Ui.CablesEditorEvents - Added events to trigger, when op created/deleted, port linked etc
  • Feature: Ops.Ui.VizObject - Added functionality to string search the whole object
  • Feature: Ops.Ui.VizTexture - Add option to show a specific mip level
  • Feature: Ops.Ui.VizTexture - Option to debug by only visualizing one RGB channel
  • Feature: Ops.Ui.VizTexture - Option to visualize RGBE encoded images
  • Feature: Ops.Vars.VarGetNumber_v2 - Add button to directly assign the used variable to the connected port
  • Feature: Ops.Website.LocalStorageKeys - Add support for sessionStorage
  • Feature: Ops.Website.LocalStorageNumber - Add support for sessionStorage
  • Feature: Ops.Website.LocalStorageString - Add support for sessionStorage
  • Improvement: Ops.Array.ArrayGetObject - Add "found" outport boolean
  • Improvement: Ops.Audio.AudioPlayer - Add current time output port
  • Improvement: Ops.Audio.AudioPlayer - Add time input port for scrubbing
  • Improvement: Ops.Audio.AudioPlayer - Added toggle for creating a loading task when loading a file
  • Improvement: Ops.Audio.AudioPlayer - Clamp volume between 0-1
  • Improvement: Ops.Boolean.And_v2 - New Version v2: Multiport by default
  • Improvement: Ops.Cables.UIMode - Add current value of canvas mode as default value
  • Improvement: Ops.Devices.Mouse.MouseButtons - Only trigger mouseUp outputs when down was pressed while active was true
  • Improvement: Ops.Extension.Lottie.LottieSVGPlayer_v2 - New Version v2: upgraded lottie.js to version 5.13.0
  • Improvement: Ops.Extension.OpenType.OpentypeToSvgPath - Added support for line breaks, added line height parameter
  • Improvement: Ops.Extension.Rapier3d.Body_v2 - Use current modelmatrix information like translation and scale
  • Improvement: Ops.Extension.Rapier3d.Body_v3 - Better use of current modelMatrix rotation
  • Improvement: Ops.Extension.Rapier3d.Body_v3 - Overlay mode will show body translation dot and information
  • Improvement: Ops.Extension.Rapier3d.Body_v3 - Use current modelmatrix information like translation and scale
  • Improvement: Ops.Extension.Standalone.Files.PathToFileUrl - Treat relative paths as relative to patch dir
  • Improvement: Ops.Extension.Standalone.Files.SelectFile - Treat relative paths as relative to patch dir
  • Improvement: Ops.Extension.Standalone.Files.SystemDirs - Add patchdir output port
  • Improvement: Ops.Extension.Standalone.Files.WriteTextFile - Resolve relative paths to patch directory, add output port
  • Improvement: Ops.Extension.Standalone.Net.ReadTextFile - Resolve relative paths to patch directory, add output port
  • Improvement: Ops.Gl.ExternalCanvas - Add option to open with transparent background
  • Improvement: Ops.Gl.GLTF.GltfDracoCompression_v2 - Upgraded library to draco v1.5.7 github.com
  • Improvement: Ops.Gl.GLTF.GltfScene_v5 - Extension KHR_texture_transform added for texture transforms, scaling and offset
  • Improvement: Ops.Gl.GLTF.GltfScene_v5 - Memory usage/Garbage collection optimized
  • Improvement: Ops.Gl.GLTF.GltfScene_v5 - More information about embedded textures and texture loading/binding bugs fixed / loading of occlusion textures
  • Improvement: Ops.Gl.GLTF.GltfScene_v5 - New Version 5: "Use Material Properties" is enables by default
  • Improvement: Ops.Gl.GLTF.GltfScene_v5 - Tangents and bitangents are now calculated using the mikktspace algorithm, leading to correct looking normal maps and lighting
  • Improvement: Ops.Gl.Geometry.BoundingBoxVisible - Show an error if the object is not a bounding box
  • Improvement: Ops.Gl.Matrix.ArrayPathFollowParticles_v2 - Add random texture coordinate per particle
  • Improvement: Ops.Gl.Pbr.PbrMaterial - Better loading of settings from gltf files / textures
  • Improvement: Ops.Gl.Pbr.PbrMaterial_v2 - Better loading of settings from gltf files / textures
  • Improvement: Ops.Gl.Performance - Much more realistic results for GPU timing numbers, in some cases they are still very wrong, probably blame webgl query timer or GPU driver....
  • Improvement: Ops.Gl.Phong.SpotLight_v5 - Show second translate gizmo for better control
  • Improvement: Ops.Gl.TextureArrayLoaderFromArray_v4 - Faster and less thread blocking loading of images
  • Improvement: Ops.Gl.TextureArray_v2 - New version: multiport, dynamic number of input textures
  • Improvement: Ops.Gl.Texture_v3 - Faster and less thread blocking loading of images
  • Improvement: Ops.Gl.Textures.WebcamTexture_v4 - Texture will only be updated when there was a new frame available to capture from the webcam
  • Improvement: Ops.Graphics.Geometry.GeometryExtrude_v3 - Even better normals! Now it can have smooth normals
  • Improvement: Ops.Graphics.GeometryMergeSimple_v2 - New version v2: multiport op instead of only two meshes
  • Improvement: Ops.Graphics.Transform - Overlay dot will now display the op comment
  • Improvement: Ops.Html.CSS.BackgroundImage_v2 - Added input port to set background image or mask image
  • Improvement: Ops.Html.CSS.CSSPropertyString - Show property in extended title
  • Improvement: Ops.Html.CSS.ElementSize - Add vh and vw to size units
  • Improvement: Ops.Html.CSS.SetCssVariableNumber - Update output when changing suffix
  • Improvement: Ops.Html.CSS.SwitchClass - Show information in extended title
  • Improvement: Ops.Html.Elements.VideoElement - Add volume controls / golabl volume listener
  • Improvement: Ops.Json.HttpRequest_v4 - Skip sending Content-Type header for GET/HEAD, greyout parameters github.com
  • Improvement: Ops.Json.ObjectGetString_v2 - Add option to output key for missing values
  • Improvement: Ops.Json.ObjectStringify_v2 - Show a warning if the connected object port does not contain an object
  • Improvement: Ops.Sidebar.ColorPickerNative - Add option to toggle visibility
  • Improvement: Ops.Sidebar.ColorPicker_v3 - Add option to toggle visibility
  • Improvement: Ops.Sidebar.ColorPicker_v3 - Output the picker HTML element
  • Improvement: Ops.String.Concat_v3 - New version v3: multiport by default
  • Improvement: Ops.String.File.SwitchFile_v3 - New version v3: multiport input of files
  • Improvement: Ops.String.LineBreaksHtml - Added active toggle
  • Improvement: Ops.TimeLine.AnimInfo - Output keys of anim as array
  • Improvement: Ops.Ui.VizArrayTable_v2 - Increase zoom distance when pausing drawing on patchfield
  • Improvement: Ops.Ui.VizArrayTable_v2 - Show name of connected port for better readability
  • Improvement: Ops.Ui.VizNumber - Show name of connected port for better readability
  • Improvement: Ops.Ui.VizObject - Added option to toggle auto hiding many items in arrays
  • Improvement: Ops.Ui.VizObject - Increase zoom distance when pausing drawing on patchfield
  • Improvement: Ops.Ui.VizObject - Show a warning if the connected port is not a valid object
  • Improvement: Ops.Ui.VizObject - Show name of connected port for better readability
  • Improvement: Ops.Ui.VizObject - Use custom stringify (was called experimental before) for simple objects, JSON.stringify for class instances, because it isfaster
  • New op: Ops.Array.Curves.CurveEditor - Edit a simple curve
  • New op: Ops.Array.Curves.CurveEditorArray - Edit a simple curve and output as array of numbers
  • New op: Ops.Array.PointArray.Array3PointEditor_v2 - Create an array from multiple number inputs
  • New op: Ops.Array.PointArray.Unstrip - Unstrip a line point array
  • New op: Ops.Audio.GlobalVolume - Adjusts the volume of all audio ops
  • New op: Ops.Boolean.Or_v2 - Outputs true if one of the input values is true (boolean)
  • New op: Ops.Cables.Ops.GetOpsByTag - Get a list of ops that have a specific tag
  • New op: Ops.Cables.Ops.OpsLoadingStatus - Get loading status of an array of ops
  • New op: Ops.Cables.PatchFileList - Outputs an array of filenames, that are uploaded to the current patch
  • New op: Ops.Devices.Mouse.CustomClick - Configurable mouse click listener
  • New op: Ops.Extension.FontKit.FontParser - Loads a font file, parses it with fontkit.js, and lays out a text string into individual glyph outlines.
  • New op: Ops.Extension.FontKit.GlyphAxisMorph - Pre-calculates glyph outlines at axis min and max values, then interpolates coordinates arithmetically at render time — zero fontkit calls per frame.
  • New op: Ops.Extension.FontKit.GlyphCombine - Takes the per-glyph SVG paths and positions arrays and reconstructs a single combined SVG path string, ready for triangulation
  • New op: Ops.Extension.FontKit.GlyphTransformAnim - Applies geometric transformations per glyph via an array of values. Purely geometric — does not need the font, only Glyph Paths + Glyph Positions.
  • New op: Ops.Extension.Standalone.CloseApplication - Close cables standalone on trigger
  • New op: Ops.Extension.Standalone.DesktopTexture - Capture desktop windows or screens as a texture DesktopTexture
  • New op: Ops.Gl.GLTF.GltfLoadedTexture - Load textures from inside a .glb file
  • New op: Ops.Gl.GLTF.GltfMaterialUseProperties - Use GLTF material properties of a material on the current shader
  • New op: Ops.Gl.GLTF.GltfNodeTransformation - Get the transform from the GLTFscene op
  • New op: Ops.Gl.GLTF.GltfTextureTest - Show specific GLTF texture channels as color texture
  • New op: Ops.Gl.GLTF.GltfToggleVisibility - Toggle visibility of GLTF nodes
  • New op: Ops.Gl.GLTF.KtxCompression - Load a KTX file as a texture
  • New op: Ops.Gl.GLTF.KtxCompression_v2 - Load a KTX file as a texture
  • New op: Ops.Gl.ImageCompose.Noise.Grain - Film Grain look noise
  • New op: Ops.Gl.Matrix.MultiplyProjectionMatrix_v2 - Multiply view matrix
  • New op: Ops.Gl.ShaderEffects.ShadowPass - Route trigger differently when in shadowpass or not
  • New op: Ops.Gl.ShaderEffects.ShadowPass_v2 - Route trigger differently when in shadowpass or not
  • New op: Ops.Graphics.Geometry.GeometryMapTexCoords - Simple method to generate texture coordinates from object vertex coordinates
  • New op: Ops.Html.CSS.CSSPropertyVariable - Use a CSS variable in a css property of an element
  • New op: Ops.Html.CSS.ElementSize - Set Size of a HTML element
  • New op: Ops.Html.Elements.ElementQuery - Find all matching elements by query in the DOM
  • New op: Ops.Json.ObjectDeepSearch - Search for any value anywhere in an object
  • New op: Ops.String.MarkdownLinks - Replace Words as links in markdown strings
  • New op: Ops.TimeLine.AnimGetDataArrays - Get data of an animation as arrays
  • New op: Ops.TimeLine.EaseAnimCurve - Ease a value between 0 and 1 over a timeline curve
  • New op: Ops.Ui.VizAudioSpectrum - Vizualize an audionode object spectrum
  • New op: Ops.Ui.VizAudioWaveform - Vizualize an audionode object as a waveform
  • New op: Ops.Vars.VariablesFromObject - Set existing variables to values in an object
  • New op: Ops.Website.LocalStorageKeys - Retrieve all keys (and values) stored in browser storage
  • Rename: Ops.Audio.AudioPlayer - Html.Elements.AudioMediaElement renamed to Ops.Audio.AudioPlayer
  • Rename: Ops.Boolean.Or_v2 - Boolean.OrMultiPort renamed to Ops.Boolean.Or_v2
  • Rename: Ops.Gl.Matrix.MultiplyProjectionMatrix - Gl.Matrix.SetProjectionMatrix renamed to Ops.Gl.Matrix.MultiplyProjectionMatrix
  • Rename: Ops.Gl.ShaderEffects.TransformArea - Gl.ShaderEffects.VertexArea renamed to Ops.Gl.ShaderEffects.TransformArea
  • Rename: Ops.Gl.ShaderEffects.TransformArea_v2 - Gl.ShaderEffects.VertexArea renamed to Ops.Gl.ShaderEffects.TransformArea
  • Rename: Ops.Sidebar.ColorPickerNative - Sidebar.ColorPicker_v2 renamed to Ops.Sidebar.ColorPickerNative
  • Rename: Ops.Trigger.RouteTrigger_v2 - New version v2: Multiport outputs by default

Website

  • Bugfix: Fix permission-check for teammembers when restoring backups
  • Feature: Add summary field to teams, show in overview of public teams
  • Feature: Add more information to project log, make log-view collapsable
  • Feature: New concept of "temporary patches" (new empty patches, restored backups, ...) they are listed in tab on "My Patches" page
  • Feature: Add bulk delete to op-changelog editing mode
  • Improvement: Add "Clone Patch" to patch page and mypatches lists github.com
  • Improvement: Show op creation date and time on oppage
  • Improvement: Properly show linebreaks in markdown of team description
  • Improvement: Add numbers to backups, show in restore and download. Tweak backup intervals.
  • Improvement: Add option to restore backups pointing to original patch assets
  • Improvement: Add team-info to patchlist page, Show team visibility as text on team page
  • Improvement: Fix duplicate inclusion of op dependencies in export
  • Improvement: Do not increment export count when creating backup of projects
  • Improvement: Add url-field to op-changelog form github.com
  • Improvement: Disallow deletion of example patches, add warning
  • Improvement: Cleanup layout of team page and team-overview pages
  • Improvement: Show icon next to op name if op has an example on ops overview page
  • Improvement: Link public teams to my teams and vice versa
  • Improvement: Add icon to unlisted teams
  • Improvement: Reorganize /myteams, add tabs
  • Improvement: Suggest deprecated ops on "op not found" page for ops of the same name

Editor

  • Bugfix: Prevent creating ops with illegal names
  • Bugfix: Fix name and link to team for extensions in opselect
  • Bugfix: Fix bug with extendet title not showing when falsish value github.com
  • Bugfix: Fix bug in updating ui when disconnecting multiplayer client
  • Bugfix: Popout canvas did not work correctly when adding elements to the patch, because of wrong container element github.com
  • Bugfix: Fix project-settings tabs sometimes not clickable
  • Bugfix: Fix "take screenshot now" button, was not working in some cases
  • Feature: Filemanager: highlight latest uploaded file
  • Feature: Make op dependencies editable in editor
  • Feature: Restoring a backup will restore ui attributes of patch (e.g. bookmarks)
  • Feature: Drawcall profiler: new view to see what drawcalls to webgl are currently executed
  • Feature: Overlay transforms can now display text
  • Feature: Math ops now show variablenames when directly set to port
  • Feature: Ops can now be tagged, those tags can be queried by ops for meta patch functionality
  • Feature: Allow upload of binary as an op-dependency (i.e. for WASM) github.com
  • Feature: Mute audio will be stored in user preferences now. Added new commands for mute/unmute audio. Muted audio icon is highlighted in the canvas UI bar github.com
  • Feature: Filemanager: Files are greyed out if not used in current patch
  • Feature: Vizualisation ops are also suggested when clicking on a cable
  • Feature: Added user preference to switch the text editor, added basic support for codemirror and a simple textarea editor
  • Feature: Gradient editor: Added button to reverse all keys in current gradient
  • Feature: Gradient editor: Added simple presets
  • Feature: Selected op connected cables now have a brighter outline and are move visible when zoomed out
  • Feature: Op suggestions based on objtype, e.g. audio object outputs
  • Feature: No longer taking a screenshot when changing from automatic to manual screenshots in patch settings
  • Feature: Add a new Canvas floating mode, param panel then becomes full height
  • Improvement: Optimize performance spikes when selecting huge amounts of ops
  • Improvement: Text editor appearance will be greyed out when not currently focussed
  • Improvement: Port suggestions in opselect dialog now shows "variable in port" to directly get variable values into a port without creating a var get op
  • Improvement: Left Tabpanel/Editor can now be toggled using cmd/ctrl+b hotkey
  • Improvement: Search toggle: ":animated" search only over ops that have animated ports
  • Improvement: Tooltips are no longer positioned outside of the browser window/ parameter panel tooltips for input ports github.com
  • Improvement: Allow team-users to see file-infos for uploaded assets
  • Improvement: Switched code/text/string editors: Removed ACE editor and switched to CodeMirror 6
  • Improvement: Op search improve colors for loadable op collections (teams/extensions)
  • Improvement: Gradient editor draggable points would not register a "pointer up" event github.com
  • Improvement: Fixed size of patchbg canvas and cmd+enter now cycles between normal->patchgg->maximized github.com
  • Improvement: File manager removes current selection filter when switching to another op
  • Improvement: Ignore new annoying chrome pointerlock exceptions
  • Improvement: Notify UI of file-upload via cables-cli and refresh file ports github.com
  • Improvement: Export: Remove reference to non-existant sourcemaps from non-minified exports
  • Improvement: Optimize shader compilation time, by only checking valid link status when shader is actually used
  • Improvement: Speed up subpatch op saving when reloading multiple instances of op
  • Improvement: Changed the zoom for centering ops (c) and clicking findresult to be more zoomed out
  • Improvement: Editor does not force timeline to play after loading the ui
  • Improvement: Load op-dependency only once per patch, preventing lot's of requests for parent-op
  • Improvement: Mesh ops show an X in the op title when drawing is deactivated
  • Improvement: Optimized loading time for patches with many materials/shadermods and effects, only compile shaders when they are needed
  • Improvement: Rework import and backup-restore workflow, option to not restore/import op-code
  • Improvement: Store canvas mode in user preferences, restore when opening the editor

Timeline

  • Bugfix: When clicking an op, the timeline scrolls, so the line is visible
  • Feature: Anim title line: Added buttons to jump next/previous keyframe and to add new ones
  • Feature: Anim title line: Added value display and functionality to manipulate values by dragging