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Releases: cachandlerdev/SysEval

Post -Jam Update (Prerelease v2.1)

Pre-release

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@cachandlerdev cachandlerdev released this 17 Sep 17:20

What's Changed

  • Changed the game's icon and splash screens.
  • Fixed some audio bugs.
  • Address an issue where the Game Jam ship was colliding with the floor.

Post -Jam Update (Prerelease v2.0)

Pre-release

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@cachandlerdev cachandlerdev released this 15 Sep 09:21

Post Jam Update

This is a complete overhaul of the initial prototype we made for the GMTK 2025 game jam in order to better fit our original vision for the game. Changes include:

  • A complete overhaul of the codebase.
  • A redesigned movement system for better vehicle physics.
  • More playable ships, each of which has its own unique traits.
  • A collection of newly designed art assets and a complete visual overhaul for the game.
  • A redesigned tutorial and a collection of several new levels.
  • The item system we originally designed for the jam but ran out of time to implement.
  • See the Itch.io dev post for more details!

v1.0 (Game Jam)

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@cachandlerdev cachandlerdev released this 04 Aug 19:19

This is the status of the game as of 96 hours into development when we released it on Itch.io.

v0.2

v0.2 Pre-release
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@cachandlerdev cachandlerdev released this 02 Aug 07:42
f9d502d

Ghosts are now working!!!

  • Item system still wip
  • Other levels exist but there's no ui to select them yet
  • Player positions aren't tracked yet.

v0.1

v0.1 Pre-release
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@cachandlerdev cachandlerdev released this 02 Aug 02:10
aedbc19

Basic gameplay loop

  • Ghosts are still dumb
  • UI (outside of hud) still needs work
  • Need more levels
  • Need global cell shading
  • (list goes on)