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v1.4.5

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@github-actions github-actions released this 01 Sep 20:27
· 24 commits to main since this release

Fixed

  • Squad v10.5.3 moved most of the struct fields the reader's hardcoded
    offsets point at, and the reader did not notice. It kept running, kept
    reporting itself healthy, and kept recording - writing matches in which
    every position was {x: junk, y: 0, z: 1}. Rally points, vehicle and
    seat health, turret magazines, and deployable placer attribution were
    wrong in the same way. Anyone on 1.4.3 or 1.4.4 with Squad v10.5.3 has
    recordings from that window that cannot be repaired; new ones are
    correct from the moment this version starts.
  • Offsets are now re-derived from the running binary instead of being
    read out of a table. Most of the fields involved are UPROPERTYs, so the
    binary was carrying their real offsets all along; resolve_paths reads
    them at startup and prints what it corrected. The few that reflection
    cannot see move with a reflected neighbour rather than being left
    behind.
  • ComponentToWorld - the one that ruined the positions - has neither
    reflection nor a neighbour to anchor to, so the snapshot now recognises
    it instead: on a component with no attach parent the world transform is
    the relative one, which reflection does resolve. The offset is checked
    against live actors before it is used, and searched for only if the
    check fails. A split vote keeps the old value; a wrong coordinate in an
    archive is permanent, a stale one is not.
  • doctor resolves paths before it judges them, so it reports on the
    offsets the reader will actually use rather than on the constants in
    the source. Cap-zone geometry matching recovers with the positions.