English fan-translation of Super Robot Taisen: Original Generation Gaiden (PS2, JP serial SLPS-25836).
The whole game is translated and playable end to end. 0.2.7 is a cumulative release that cleans up the Ally Unit List on top of 0.2.6.
📸 Screenshots
All captured from the final patched ISO on a fresh New Game — no texture pack, everything is baked into the patch.
✅ Translated & working
Title screen · Story dialogue
In-battle combat animation · Tactical map
Ally Unit List — sub-line now reads ----- (was \\\\\, NEW in 0.2.7) · Unit status screen
Spirit target-mode line -Slf / Sgl- · Spirit-menu legend in English
English terrain tile name (Wastes) · English boot slide
⚠️ Known remaining work (cosmetic only — no readable Japanese)
These are the last rough edges. They are not text — they are a UI sprite-font that has no Latin glyphs, so the affected cells render as hatched pixel noise. Fixing them needs an art/font-cell edit (an execution-breakpoint trace to find the glyph table), not a string edit, so they are deferred. No Japanese text is left on screen.
Footer button-hint labels — the button icons (START, L3, R3, L1/R1, L2/R2) draw fine, but the little labels beside them render as noise:
Ally Unit List "Movement / Type" page — the column headers overlap and the per-unit movement-rank separators (\) are garbled (the La = Land values themselves are correct):
Please report anything else you find via Issues.
What changed in 0.2.7
- The Ally Unit List no longer shows
\\\\\under each unit. For unnamed mass-produced units (like the prologue's "MP Gespenst Mk-II"), the sub-pilot line was a placeholder of five full-width minus signs (−−−−−). Because the English font is ASCII-ordered, the full-width minus mapped to the backslash glyph, so it rendered as\\\\\. It now reads-----, matching the game's own empty-slot style (e.g. "2 -----"). All eleven full-width-minus runs in the boot ELF's UI string table were converted in place to ASCII dashes.
⚠️ This is the first 0.2.x release to edit the boot ELF, so the PCSX2 game CRC changes from6C5AA761to6C5AF6E0. Save states made on 0.2.6 (or earlier) will not load on 0.2.7 — start from a memory-card save or a New Game.
Everything from 0.2.6 (Spirit target-mode line −Slf/Sgl− + status-label fit), 0.2.5 (Spirit-menu legend + English terrain tile names), 0.2.4 (per-unit Ai / La / Se terrain glyphs), 0.2.3 (Spirit-menu crash fix), 0.2.2 (centered command menu), 0.2.1 (full-width Objective screen), and 0.2 (English chapter splashes, status-screen fixes, battle banners, English boot slide) is included.
Get it / apply it
- Download
SRW_OG_Gaiden_EN_v0_2_7.xdeltabelow. - You must supply your own legally-dumped JP disc (SLPS-25836). Verify it first — md5
cb7dc4485f46f220c46095c966a3aad0, size 4,666,294,272 bytes. - Apply with xdelta3 (or Delta Patcher on Windows). Full instructions + all checksums are in the repo README and in the attached
CHECKSUMS_v0_2_7.txt.
Patched result: md5 ffeb49c99405896d2201bd339b5ca941, game CRC 6C5AF6E0. Round-trip verified — applying the patch to the JP base reproduces the result ISO byte-for-byte.











