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v0.32.0 — how much play there has been

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@campavao campavao released this 26 Aug 17:45
· 32 commits to main since this release

Compatible with 0.31.0 — the room protocol is unchanged, so you can update
without everyone else having to.

How much play there has been

The relay hosts the rooms, so multiplayer has always counted itself. SOLO VS BOTS never opened a socket, so the mode most likely to be somebody's whole
experience of this mod was the one nothing could see — and there was no way to
tell one person playing ten matches from ten people playing one.

A solo match now bumps a counter on your machine, and that number goes out the
next time the game connects for a reason of its own — hosting, joining, Quick
Play.

It never dials out just to report a solo game. Opening a connection blocks
for up to five seconds, and somebody who picked the offline mode should not be
waiting on it before their bot match starts. The trade-off is that if you only
ever play solo, nothing is counted until the first time you go online — and
then it all arrives at once.

What rides along: a random ID made up on your machine, the mod version, how
many solo matches since last time, and the date you first played.

What doesn't: your trainer name — you picked it, it's yours — anything about
your save or your team, and your IP.

SEND STATS: OFF in the lobby turns it off, and off stops the counting as
well as the sending, so there's no pile of numbers waiting to go out if you
switch it back on. There's a plain-language "What gets sent" section in the
README.