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CarbonEngineJS Blender Tools v0.6.0

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@cppctamber cppctamber released this 29 Aug 18:03
· 21 commits to main since this release

Ships load at their real size, wear their faction's colours, and can carry turrets.

New

Nebula skybox. Pick a region and the sky behind the ship is that region's
nebula, at 4096x2048. A sun is placed from the brightest point of it, since the
nebula names no sun of its own. Sidebar > Nebula.

Turret fitting. Pick a weapon and mount it on every hardpoint, or one bay at
a time. A panel appears per hardpoint kind the hull actually has: turrets, XL
turrets, missiles, atomics, chains. Turrets take the ship's faction colours and
the ship's dirt, and ride the hull's bones where there are any. Sidebar >
Hardpoints.

Animation picker. Lists what a hull carries and marks which are held poses,
because the one assigned on load never moves. Sidebar > Animation.

Locators. Every locator on a hull is built and grouped by kind, so anything
can be snapped or parented to one.

Fixed

  • Hulls load at 100% size instead of a hundredth.
  • Decals were missing both of their normals and their fresnel map, which drew a
    gold logo black.
  • The kill counter was upside down.
  • Lights were ten times too dim.
  • Attachments bound by bone index landed on the wrong bone whenever Blender's
    bone order differed from the model's.
  • Haze was far too bright and did not scale with the cloud.

Notes

Boosters are not drawn in this release. Set your cache folder and accept the
creator licence in Preferences before loading anything; everything is reached
through the CarbonEngineJS panel in the 3D view sidebar.