Repository navigation
Blender Tools 0.9.0
EVE plane sets and spotlight sets now use shader-derived materials. Attachment lights use their authored colour, brightness and radii as the baseline for Blender's lighting conversion.
- Add separate Spotlight and Plane-set brightness controls. Spotlight boost leaves standalone sprites unchanged.
- Add a Light emitters toggle for viewport and render performance, with Boost and Falloff on one row. Includes banner-set lights.
- Add a Cycles radial light shader and an Eevee approximation with an authored outer-distance cutoff.
- Remove the extra hull GlowMap brightness amplification, retaining authored colour and activation/heat gates.
- Share the EVE fxv5 material implementation with Frontier.
Install carbon_eve_resources-0.9.0.zip using Blender's Install from Disk, then restart Blender. Rebuild existing ships to obtain the updated materials and lights.
Light conversion is calibrated on Blender 5.0 and remains approximate, especially for specular response and Eevee's edge fade. Existing attachment bone-binding limitations remain.
Validation: all 580 tests passed in Blender 5.0; render probes, ZIP contents, bundled libraries, documentation links and public-content checks passed.