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Blender Tools 0.9.1

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@cppctamber cppctamber released this 26 Sep 17:59
· 1 commit to main since this release

Fix animated ship attachments following the wrong bones. EVE attachment indices address the primary mesh's bone palette, which can differ from skeleton order. The importer now preserves both and uses the mesh palette for attachment binding.

  • Correct sprite, plane-set, spotlight and generated light-emitter bone selection.
  • Preserve attachment placement at rest and follow the intended bone during animation.
  • Keep attachments with missing palette entries parented to the ship instead of selecting an unrelated skeleton bone.

Rebuild ships imported with 0.9.0 or earlier after upgrading. Existing armatures lack the mesh-palette mapping; cached geometry does not need downloading again.

Validated on mde3_t3: corrected 64 of 78 sprite bindings, checked 96 attachment objects, and verified 3,042 sprite transform samples across all 13 authored animations. All 583 tests passed in Blender 5.0. The release ZIP and documentation links were checked; game assets and test scenes are not included.