Compatible with seeds generated in v9.0+
Setup Guide
Logic 🧮
- Added TotOK B12 hammer chest without hammer
- Killing Gleeok with bombs now requires 2 bomb bags
- Added new hammer skew to Mutoh's bk chest to glitched logic
- Added ToI basement boomerang switches with hammer to hard logic
- Made some new videos for the Tricks and Skips doc
- Figured out precise conditions for pirate ambush (it's not random!), and updated logic accordingly
- Fixed temple of wind boss key chest needing bombs and not chus
- Fixed temple of fire oob connecting to the wrong region
Flags 🚩
- Courage crest check correctly requires the sw sea chart when map warp is enabled
- Added safety for salvage repair kits stealing the salvage arm
- Made sure triforce crest is removed correctly after ghost ship
- Getting pirate ambush before unlocking the ghost ship hunt works
Map Warp 🗺️
- Map warping from the sea is now enabled, but you can only warp to quadrants whose sea charts you've unlocked
- You can no longer map warp to sea quadrants without the correct sea chart
Entrance Rando 🚪
- Exiting courage temple puts you outside the gates even if they're closed
- Fixed client crash on trying to redisconnect entrances that were not properly stored
Other 🛍️
- Bonk trees no longer require a reload to reset, you can bonk again as soon as the rupee despawns.
- Unfortunately i could not make it consistent for dig spots, cause buried rupees are actors and actor spawning is annoying.
- Added the /carrot_asked client command, that gives good debug info to send to me when something goes wrong. It's basically the stuff i usually ask for from the debug launcher, but without needing the debug launcher.
- Fixed faulty key address that could cause keys to not be received in dungeon
- Reworked Item Group definitions, and added some more aliases.