This game was waaay too much work, I really went overboard by adding all of these mechanics to the person and the germs, I could have made it much more simple and I would've had much more time to polish it, as it is now, I wasn't even able to color in the background or draw any other sprites for the person when they are sleeping or anything, which I really wanted to do. I think the mechanics of the game are pretty strong for the most part though, I really think it has just the right amount of randomness to it, which is pretty much only in how long the cooldowns are on different actions the creatures can take. Everything else is procedural, and it can lead to quite different outcomes, sometimes the person gets super sick for a long time, and sometimes they're able to get rid of the infection by showering or washing their hands, it leads to some fun emergent stories. I wish I could have made a few more interactions between the germs or locations, I feel like the hand germ doesn't have enough to do on its own and it could be interesting if the virus was a little more complicated than just always going for the person. Programming wise I learned a ton, I'm proud of being able to figure out the math to have the stink germ grow and shrink over its lifespan, and I'm glad I learned about navmeshes finally, although online people were always talking about using a* or whatever it was called instead of unity's built in navmesh which would probably be a good idea to learn since I was already running into limitations with the navmesh. One thing I really should have done better was making all of the ways I used timers more consistent, In the human behavior script there are probably around 5 different types of timers which is rediculously unneccessary. When I had to go back to add more aspects to that script I was looking at what I had written earlier and I could not understood what it meant even though that was all made earlier this week, which is a very bad sign, hopefully I can do better in the next project. I definitely wish I toned down how much I made or at least was better at spreading the work out throughout the days, but I'm mostly happy with what I finished with, even if it could be more polished visually.