Skip to content

CrowBar v0.1.7

Choose a tag to compare

@castledking castledking released this 01 Jun 22:55
· 30 commits to main since this release

CrowBar v0.1.7

Allium locator bar polish and stale-entry fixes.

Added

  • Allium vertical arrows: shows vanilla-styled up/down arrows for nearby Allium targets within 48 blocks when the locator dot is visible but the target is outside the viewer's vertical camera angle.
  • Arrow sprite assets: packages the vanilla two-frame arrow sprites through the GUI sprite atlas for both 1.21.x and 26.1.x builds.

Changed

  • Dot sprite distance bands: Allium-rendered dots now use vanilla-style sprite thresholds: 0-128, 129-230, 231-332, and 333+ blocks.
  • Arrow placement: up arrows render above the dot and down arrows render below the dot.
  • Allium snapshot handling: CrowBar now treats Allium payloads as complete snapshots, so omitted, disconnected, and cross-world players are removed immediately.
  • Allium renderer scope: Allium vertical arrows only render while the target's dot/name is inside the locator bar's yaw window.
  • 26.1.x Allium/LAN separation: Allium state is cleared on join/disconnect and LAN fallback remains available outside Allium sessions.

Fixed

  • Fixed vertical arrow range so arrows render only within 48 blocks instead of outside 48 blocks.
  • Fixed raw UUID/dot leftovers when an Allium player leaves by replacing stale snapshot data.
  • Fixed cross-world Allium entries lingering on the locator bar after server-side payload changes.
  • Fixed untextured arrow rendering by moving arrow assets into the GUI sprite path.