Nightly 2025-09-13
Pre-release
Pre-release
·
2091 commits
to main
since this release
- PR: #7216 feat(balance): adds three new shields, related balance adjustments, add crafting subcategory for shields by chaosvolt
- PR: #7218 feat: Professions can now define allied NPCs to spawn on start by WishDuck
- PR: #7220 fix(UI): standardize profession variable names by shmakota
- PR: #7217 fix: mutations that remove clothing remove dependant worn items by AutumnNova
- PR: #7219 feat(UI): Control NPC option in the bump/npc interaction menu by shmakota
- PR: #7223 fix: Resolve Save Id changing errors by WishDuck
- PR: #7214 feat: Allow random road types & add dams by WishDuck
- PR: #7221 feat(UI): allow player to change their name/nickname by shmakota
- PR: #7224 fix: Item spawnrate applies to corpse loot once more by qrrk
- PR: #7225 feat: VP Integrated Tools now can use their use actions by WishDuck
- PR: #7205 feat(balance): implement more
ALLOWS_Xflags for mutation compatability, add material variants for tail warmer, more use ofrestricts_gearfor claws and wings, hooves and tentacle legs gainallowed_items_onlyby chaosvolt - PR: #7226 feat: various group professions by shmakota
These are the outputs for the build of commit 1e9222a7f9ca186d0324643d24bc4b9fbe4dc7e4