Nightly 2026-06-02
Pre-release
Pre-release
·
650 commits
to main
since this release
- PR: #9203 revert: "fix: boarded start locations open interior doors and place barricades by dedmemdev
- PR: #9209 feat: craftable ski pants and jacket by cdru123
- PR: #9210 feat: remove unused symbols in the palette
state_policeby 0Monet - PR: #9211 feat: change windbreakers to use synthetic fabric by cdru123
- PR: #9213 revert: revert "feat(UI): Allow autopickup manager to use filter options from shift-v menu (#9158)" by chaosvolt
- PR: #9206 feat(balance): make cvd machine add armor penetration, add armor penetration to bionic weapons by dedmemdev
- PR: #9207 feat(balance): adjust medical item effectiveness, add new items/recipes, add a new medical profession by chaosvolt
- PR: #9080 test: Add tests related to some lua hooks by ChrisLR
- PR: #9214 fix: item factory asserts also emit debug messages by WishDuck
- PR: #9216 feat: New rng profession by Fentanylreactor
- PR: #9217 feat(balance): add armor penetration to feral blackops bioop by dedmemdev
- PR: #9218 feat(balance): add steel trench armor to survivor zombie and bandit armor, add UDP external tileset sprite by chaosvolt
- PR: #9182 docs: kill astro by scarf005
- PR: #9220 feat(balance): Change enhanced electric motors to be made of steel by kishitoku
These are the outputs for the build of commit adb2139a673ab4eede4ae848565b18ba4fe7cd25