Nightly 2026-06-30
Pre-release
Pre-release
Feat
- #9712 feat(balance): audit armor penetration to match documentation by Chaosvolt.
- #9717 feat: add "suburbs" on the outskirts of cities by dedmemdev, Chaosvolt.
- #9718 feat(balance): audit protection of ballistic armor, allow MBR vests and power armor to actually handle 5.56x45mm and 7.62x51mm by Chaosvolt, dedmemdev.
- #9734 feat(balance): fix circular evolutions in acid soldier and acid zombie by dedmemdev.
Build
- #9723 build: some tests now use debug monsters instead of zombies by WishDuck.
- #9731 build: allow adjusting shader targets by Autumn.
Docs
- #9730 docs: add gun durability and blackpowder resistance to game_balance.md by ArkantosAoM, Chaosvolt.
Fix
- #9720 fix: keep rain SFX looping by scarf, Chaosvolt.
- #9725 fix: fix handmade revolver possibly spawning with incorrect ammo for its caliber conversion by dedmemdev.
- #9728 fix: Fixes job id for combat medic and adds military burner to related scenarios by Quororque.
Chore
- #9719 chore(mods): transfer of maintainership for lethal zombies mod by RoyalFox.
These are the outputs for the build of commit 45a18e5ed187b85a7e3d001f5a4014f984fbb4cf