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Suggested Memory Configurations

cbmeeks edited this page Nov 23, 2013 · 6 revisions

Example 1 (Turrican II) *

Type Start End Start End Bytes K Objects
Code & Some Data 0900 87FF 2304 34815 32512 31.8
Data (map, tiles, meta) 8800 BFFF 34816 49151 14336 14.0
Character Set C000 C7FF 49152 51199 2048 2.0
Screen 1 C800 CBFF 51200 52223 1024 1.0
Screen 2 CC00 CFFF 52224 53247 1024 1.0
Sprites D000 FFBF 53248 65471 12224 11.9 191.0
IRQ Vectors ** FFFA FFFF 65530 65535 6 0.0

* Thanks to Lassee on Lemon64 for this information. ** BASIC and Kernal disabled


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