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Ideas
This is a list of some possible project ideas:
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show that the acceleration vector is always pointed down. Have a ball shoot up, reach the highest point, then fall. Have the velocity and acceleration vectors shown during the motion.
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do the same thing but with a horizontal component
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show a bouncing ball with x,v,a plots simultaneously
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Have a particle move around the screen randomly, and show vel and accel vectors during the motion
- Have a ramp that changes the steepness with a slider. A box on the ramp shows the changing force vectors. Maybe include friction to show when the box starts to slide.
- Center of mass moves in a parabola, even for spinning objects:
animate this:
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animate this:
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do something with the Reference Circle -
pendulum: Show the accel and velocity vectors: Like this, but with a slider to control L (or g or f)
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Use the arrow object to make this a sim: link to video - waves
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Show the two main types of waves: tranverse-longitudinal-waves0001-0090.mp4.mp4
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Doppler: doppler effect viz
- turn this drawing that shows how wave fronts refract into a sim:
- do something like this: but not in 3d (or maybe in 3d) http://surendranath.tripod.com/GPA/Optics/WideDoubleSlit/WideDoubleSlit.html
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graphically show what slope is (rise over run)
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graphically show how Delta x needs to be small in order to get information at a given moment, not an average.
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show visually how the average is equal to (min + max) / 2
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Show what it means to have a envelope around another curve: y = e^-t/τ * sin(t) Like this: decay Change the tau to change the decay rate.
- Draw your guess for the graph of a function
based on the NYtimes article You Draw It: How Family Income Predicts Children’s College Chances
Helpful D3.js code blocks to reference can be found here and here
Currently being worked on in the PhysGraphs repo
