Major rendering, responsiveness, and demo/docs upgrade
Highlights
New severity_gradient color mode
A new severity_gradient mode has been added.
severitynow behaves as true fixed color bandsseverity_gradientuses the same severity ranges as color anchors, but interpolates smoothly between them- the interpolation model is more intuitive:
- first band color is exact at the first band start
- last band color is exact at the last band end
- intermediate colors are exact at their band midpoints
Stable animated color scales
Bar color geometry was reworked so animation no longer distorts the scale.
This fixes issues where:
- severity bands visually stretched during width animation
- the
above_target_colorsplit wobbled around the target while animating
The bar now uses a static color scale with an animated reveal mask, so colors stay pinned correctly.
Major responsive layout fixes
A large amount of responsive behavior was reworked across all label positions.
Fixed and improved:
- left-label truncation and width negotiation
- above-label truncation and value protection
- inside-label collision handling
- stable card containment in narrow layouts
- stable bar alignment in stacked multi-row cards
- more predictable extreme-width fallback behavior
- value/unit fitting and truncation priority
- better behavior for negative values, long labels, and text states
Redesigned markers
Reference markers were redesigned.
Changes:
- old line/chevron marker system replaced with compact edge markers
- marker contrast is much clearer on similar bar colors
- peak and target markers coexist cleanly without fighting visually
- target marker, target label, and above-target split now animate in sync
Dynamic entity improvements
Dynamic scale/target features were expanded and stabilized.
Includes:
- dynamic
min_entity - dynamic
max_entity - dynamic
target_entity - target value labels
- above-target color highlighting
Demo / playground improvements
A full demo playground and screenshot board were added and expanded.
Added:
- live playground dashboard
- screenshot-focused dashboard
- helper/package setup for reproducible scenarios
- long-label tests
- text-state tests
- negative/min/max edge cases
- responsive narrow-width tests
- marker stress tests
- wave-driven animation controls
- selectable wave target for animating either current value or target value
Documentation refresh
The README was fully rebuilt and modernized.
Includes:
- clearer install instructions
- updated screenshots and animated GIFs
- examples that match current behavior
- dedicated docs for:
severityseverity_gradient- dynamic entities
- target/peak markers
- label positions
- formatting and text states
- per-entity overrides
- responsive behavior notes
Notable fixes since v1.1.1
- fixed severity mode semantics
- fixed animated color band distortion
- fixed target split animation mismatch
- fixed marker readability and overlap presentation
- fixed left/above/inside responsive layout failures
- fixed unit/value truncation priority issues
- fixed negative-value fitting issues
- fixed target-label containment and alignment issues
- fixed text-state rendering inconsistencies
- fixed many narrow-card layout failures exposed by the new playground
Upgrade note
If you already use the original project, this fork is still a separate card:
- resource:
/local/sensor-bar-card-plus.js - type:
custom:sensor-bar-card-plus
It is not a drop-in replacement for custom:sensor-bar-card.