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Convoy

BepInEx 5 plugin for SPT that syncs client-side mods from a Quartermaster server. Runs on game startup, downloads/updates/removes mods to match the server's catalog, then lets the game continue.

How it works

  1. Fetches the mod catalog from your Quartermaster server (with ETag caching)
  2. Diffs against local state to determine what needs to be installed, updated, or removed
  3. Downloads changed mods as a batch ZIP, extracts, and verifies SHA-256 hashes
  4. Prompts for a restart if any BepInEx plugin files changed (they're already loaded by the time Convoy runs)

Optional mod groups are toggled via BepInEx Configuration Manager (F12 in-game).

Installation

Copy Convoy.dll to BepInEx/plugins/Convoy/ in your SPT install directory.

On first run, Convoy creates its config at BepInEx/config/io.cebarks.convoy.cfg — set ServerUrl to your Quartermaster instance (e.g. http://192.168.1.50:9190).

Building

Requires .NET SDK (targets net472).

dotnet build                              # debug build
dotnet build -c Release                   # release build
dotnet build -p:TarkovDir=/path/to/spt/   # override game path

Build output: Build/BepInEx/plugins/Convoy/Convoy.dll

By default the project resolves game DLLs by looking two directories up from the project root (assumes you cloned inside the SPT directory tree). Set TarkovDir or the TARKOV_DIR env var to override.

CI builds use stub assemblies (-p:UseStubs=true) to avoid needing copyrighted game DLLs.

License

GNU Affero General Public License v3.0

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the client side SPT mod for quartermaster

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