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SwitchWakerHD 0.2.0

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@Pulpparty Pulpparty released this 07 Oct 22:47
· 131 commits to main since this release

SwitchWakerHD runs The Wind Waker HD (Wii U, title 00050000-10143500, USA, version 0) natively on a Switch with custom firmware: the game's code is statically recompiled to C and drawn with deko3d. No emulation.

No game inside, no binaries. Every build carries the game's code recompiled from your own dump, so you build it on your computer with one script and copy the result to your SD card. Do not share what you build.

Install

  1. Download SwitchWakerHD-v0.2.0.zip below and unzip it.
  2. Follow INSTALL.md: with Docker and Python installed, one command builds everything from your dump:
    python3 tools/switch/make_sd.py --image game.wux      # or --game-dir <extracted game>
  3. Copy build/sd/ to the root of the SD card and start the Homebrew Menu in title mode (hold R while starting any game).

What's new since v0.1.0

  • GamePad mode: the menu's Switch tab chooses whether the controller acts as a Wii U Pro Controller (default) or as the GamePad. In GamePad mode, ZL + ZR + Minus switches between the TV picture and the GamePad screen (items, map, sea chart), and the touch screen works on it.
  • Gyro aiming with the Joy-Con, the Pro Controller or the console in handheld mode (GamePad mode; Switch tab → Gyro aiming).
  • Settings menu on Minus held half a second; a short Minus goes to the game (in GamePad mode that is its Off-TV Play).
  • Defaults for players: no frame-rate counter; the frame capture (both sticks) and the A/B test switches moved to a Debug section, off.
  • Docked mode tested on a TV: 1080p output, picture profile per mode.
  • Upstream ZeldaWWHDRecomp v0.2.3–v0.2.6 merged: mod manager update (content mods, Cemu graphics packs), GamePad sound fix, render-thread profiler, performance report header.
  • tools/switch/make_sd.py builds and lays out the SD card in one step; INSTALL.md is the guide for players.

Known limits

  • Played by hand mostly on the opening island and a few other areas reached with the Warp tab; dips below 30 fps in the busiest views.
  • The first visit to a place compiles its graphics in the background: an object may appear a moment late, once per console.
  • A picture-in-picture GamePad screen (in a corner) is planned.

Credits, licenses and how AI was used: see the README. Built on ZeldaWWHDRecomp by Lukas S and its contributors. License: MPL-2.0.