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Wurst 7.54 CevAPI (MC26.2) v0.57
Release Notes
New Hacks
SimulationSonar
- Detects unexplained simulation activity in distant chunks that may indicate nearby player activity.
- Scores activity from entities, fluids, block updates, fire, lightning, random ticks, and falling blocks.
- Includes confidence thresholds, chunk markers, chat alerts, expiry/cooldowns, and suppression for local movement, teleports, recently loaded chunks, and visible players.
InventorySorter
- Sorts and stacks items in containers or the player inventory, with optional hotbar inclusion and configurable sort-button placement.
FastFill
- Fills reachable positions inside a selected area with a chosen block.
- Includes range, placement speed, replace, air-place, and automatic tool-switch controls.
AutoSpawnProofer
- Finds nearby spawnable blocks and can automatically place light sources.
- Includes range, light-level threshold, and ESP rendering controls.
AreaNuker
- Breaks reachable blocks in a selected area while moving through it.
- Includes range and automatic tool switching.
ChatSpam and CommandSpam
- Added separate utilities for repeatedly sending chat messages and commands.
PlayerMute
- Mutes individual players’ chat messages with an in-game player list/editor.
- Added
.mute <player>,.mute unmute <player>, and.mute list.
AutoClicker
- Automatically simulates configurable mouse clicks and integrates with keybind processing and input simulation.
AutoLoot
- Automatically upgrades armor and equipment from valuable dropped items and, optionally, opened chests and shulker boxes.
- Supports always-on or post-player-kill modes, movement toward loot, named-item protection, range, and action-delay controls.
ShearAura
- Automatically shears configured entities and removes configurable equipment such as wolf armor, llama carpets, harnesses, saddles, and horse armor.
- Supports range, hand/inventory item selection, per-entity controls, and target-box rendering.
AntiBreak
- Prevents tools and other damageable items from being used below a configurable durability threshold.
- Coordinates with AutoTool and SpeedNuker to avoid breaking the last usable tool.
Modified Hacks
AutoFly
- Reworked around an asynchronous path-flight engine with a dedicated worker, runtime configuration, flight controller, and pathfinder.
- Added 3D Lazy Theta* pathfinding with 26-neighbor search, line-of-sight smoothing, collision-aware corridors, hazard penalties, chunk caching, and incremental searches.
- Added real and predicted chunk terrain handling, Nether terrain generation, biome-risk detection, chunk ensuring, and stale-chunk culling.
- Improved obstacle avoidance, route replanning, movement control, packet handling, portal travel, boat handling, blocked-route recovery, and stop-state cleanup.
- Added solid-lava and solid-fire pathing protection, with clearance above hazards to prevent fire damage.
- Expanded configurable stop conditions from three to ten, including named blocks/entities/items, EntityCount thresholds, stasis chambers, and non-waypoint portals.
- Added flight-height/cruise controls, terrain prediction, anti-hunger handling, path rendering/debug options, and SkyBuildESP stop-condition support.
EntityCount
- Added persistent threshold detection with separate filters for villagers, mobs, animals, farmable animals, and a custom entity.
- Added configurable label height, chunk tracers, chat alerts, sound alerts, and threshold results that AutoFly can use as stop conditions.
- Improved packet-entity cleanup so unloaded or ghost entities do not trigger labels, alerts, or AutoFly stops.
PacketRate
- Moved limiting to connection-level outgoing-packet events so direct connection sends are covered without double-processing packets.
- Added queue-versus-drop behavior for excess packets, synchronized queue/rate state, limiter bypass handling, and improved status text.
SpeedNuker
- Added left-click-only activation and tool-preservation behavior.
- Preserves damageable tools at 1% durability, searches the inventory for a replacement, and disables itself when no usable tool remains.
- Added expanded nuker/tunnel modes and improved tool selection and block-breaking coordination.
AutoTool
- Added inventory-wide tool selection for block breaking and an allowed-slot filter.
- Improved fallback behavior when the best tool is outside the hotbar and coordination with SpeedNuker and AntiBreak.
TunnelHoleStairESP
- Reworked scanning around dirty, nearby, normal, and refresh queues with partial scans, loaded-chunk caching, scan priorities, budgets, and adaptive refreshes.
- Added configurable hole, tunnel, stair, ladder, bubble-column, and water-hole detection, sticky areas, nearby prioritization, natural-wall filtering, dimension controls, and improved rendering/tracers.
AutoBuild
- Added optional CreativeFlight activation while building, with cleanup that restores the previous state.
- Improved generated-template selection, strict build order handling, nearest-target selection, and placement targeting.
AutoDrop
- Added experimental packet-only mode that sends raw throw packets and clears the local slot to prevent repeated drops.
AutoEat
- Added controls for eating while flying, while looking at mobs or players, and while looking through walls.
- Added a shared pause signal so combat and inventory actions yield while eating or while AutoEat is preparing to eat.
AutoSign
- Added recent-edit tracking to prevent SignAura from repeatedly editing the same sign and exposed aura state for other features.
AutoTotem
- Added configurable green-count thresholds, linked RemoteEnderChest totem counts, and optional tracking/display of other players’ totem pops.
AntiDrop
- Added input-level protection that consumes queued drop-key presses in addition to blocking inventory throw actions.
AntiVoid
- Added configurable false floors for the Overworld, Nether, and End, with per-dimension floor-height settings.
- Reworked void rescue to use configurable client-side false floors with automatic Flight rescue.
- Added lava false floors with configurable clearance and improved collision handling.
AttributeSwap
- Added Only with MultiAura and Only with Mace restrictions and prevents target-slot reservation when the required mace is absent.
BedrockEscape
- Added super-safe shaft detection/rendering and improved boat placement and boat-entry retries, including chest-boat handling.
BoatFly
- Improved boat control and handling for the newer boat/entity behavior.
AimAssist
- Added Match Y level for vertical movement while flying, pass-target state handling, and conflict coordination with Killaura and SpearAssist.
SpearAssist
- Added charge-refresh safety margins, pass-turnaround/lock/detection settings, and hit-window speed limiting for Flight.
- Added flight-motion adjustment and packet/action handling for charged spear attacks.
Flight and CreativeFlight
- Flight now coordinates vertical movement and horizontal speed with SpearAssist and notifies it when Flight is disabled.
- CreativeFlight can start flying immediately, suppresses sneak-key side effects, and supports smoother controlled descent.
NoFall
- Added Flight pausing controls that distinguish intentional AutoFly descent from upward/neutral Flight motion.
- Improved coordination with path flight and landing protection so NoFall remains active during intentional descents and landing transitions.
MaceDMG
- Added a six-block attack cap that blocks attacks against targets beyond the configured horizontal or vertical distance and handles creative players safely.
MultiAura
- Added AutoEat pausing, SpearAssist attack blocking, Killaura conflict management, and tracking used by AutoEat to distinguish mob-only fights.
Killaura
- Added conflict tracking and optional automatic restoration after another combat hack temporarily disables Killaura.
Untouchable
- Added pause-on-sneak and pause-on-left-Ctrl controls, charging-creeper filtering, arrow/crystal avoidance, and armed-radius handling.
RemoteEnderChest
- Added remote container interaction support for many container-like blocks, blocked-container warnings, and AutoTotem refill support.
- Added container-size safety checks and improved interaction handling.
NBTFilter
- Reorganized settings into limits, container safety, and advanced groups.
- Added block-entity, item-stack, packet-size, and whole-inventory limits, plus protection against opening overloaded containers.
- Added packet/right-click/container hooks and moved the hack to the Other category.
OfflineSettings
- Added random-player reconnect behavior, OP-status checks on join, optional OP-check commands, bulk OP controls, and expanded auto-logout-all processing.
ItemHandler
- Added placed player-head detection, including wall-mounted heads, with owner and tooltip/subtitle information in the nearby-item HUD.
- Improved ItemHandler tracer rendering.
ItemESP
- Added boat and chest-boat detection as their corresponding item types, respecting the ignore list and existing item styles.
- Improved boat handling and tracer stability.
ClientChatOverlay
- Added chat-head rendering and an option to use server-provided username colors.
PlayerESP
- Added an option to use server tab-list/team colors for player ESP.
MobESP
- Added villager-profession labels and an optional independent mob range limiter.
DamageESP
- Added packet-backed damage tracking, popups, three-second attack-burst aggregation, and optional chat summaries.
DurabilityHUD
- Added optional EnchantmentHandler colors to hotbar enchantment lines.
EnchantmentHandler
- Added enchantment coloring for Chest Search results and optional coloring in item tooltips.
- Improved handling of crafting/result slots and excluded screens/slots.
GlobalToggle
- Added a global ESP/tracer range limiter and per-source tracer filters for sources such as ChestESP, PlayerESP, PortalESP, PlayerSonar, and PearlESP.
HandNoClip
- Added wall-entry support for boats when Enable On Target is active.
- Added right-click target handling and improved boat/villager target selection.
ChestESP
- Replaced repeated per-frame opened-chest scans with a cached block-position index, while retaining linear fallback for oversized regions.
NewerNewChunks
- Added a minimum-classification-Y option and improved classification evidence handling while chunks are still updating.
NoSlowdown
- Added an option to remove swimming slowdown separately from other water slowdown.
Navigator
- Added a configurable background overlay while Navigator is open.
Search
- Added configurable tracer thickness and per-tracer coloring.
SignESP
- Reworked sign entries and rendering to support grouped boxes, colors, and tracers.
PotESP
- Updated suspicious-item handling to ignore natural/malformed pot contents that should not be treated as evidence and improved tracer rendering.
StaffMonitor
- Added Mojang staff names and UUIDs and expanded staff detection/monitoring behavior.
StasisDetector
- Added WebhookAlert integration so detected stasis chambers can trigger webhook alerts.
WebhookAlert
- Added alerts for shulkers, double chests, ender chests, StasisDetector results, named entities/items, and named blocks, with per-alert toggles and world-detection deduplication.
XRay
- Added deferred terrain reload handling so relevant XRay setting changes trigger a safe renderer refresh.
Waypoints
- Added VoxelMap and Xaero waypoint import/export with duplicate detection, dimension mapping, colors, icons, visibility, and beacon settings.
Additional modified hacks
- Updated AutoLibrarian, BarrierESP, BaseFinder, BedESP, ClickAura, CoordLogger, CrystalAura, FightBot, Freecam, KillauraLegit, LavaWaterESP, LogoutSpots, MobSearch, Outreach, PearlESP, ProjectileESP, Protect, Radar, RedstoneESP, RoofESP, SourceFill, TrueSight, SkyBuildESP, SpeedHack, SuperInstaMine, TpAura, TrialSpawnerESP, TridentESP, TriggerBot, WardenESP, Waypoints, and WorkstationESP for tracer rendering, target filtering, color handling, compatibility, or related interaction fixes.
Altered Hacks
- Removed the old Plausible analytics/telemetry implementation.
- Removed the old NBTFilter hard-quarantine, chunk-sanitising, and Escape Mode controls as part of the NBTFilter redesign.
- Removed outdated build helper scripts and the obsolete Sodium 0.9.0 workaround.
Other Changes
Proxy support
- Added persistent HTTP and SOCKS5 proxy management for multiplayer connections.
- Supports authenticated proxies, import, testing, selection, disabling, removal, and direct-connection fallback.
Alt Manager and Microsoft login
- Added Microsoft cookie-based login using Netscape cookie exports, verification, and refresh-token extraction.
- Improved token-alt editing, token export formats, alt import/export, Microsoft login flows, and Alt Manager screens.
- Added credential-type and last-validation tracking, token credential detection during import, credential-copy buttons, and optional round-robin proxy use for token validation and export.
Commands and UI
- Added
.keyboard,.keymap, and.mutecommands, plus bulk OP controls. - Added a visual keyboard/keybind manager with occupancy and conflict handling.
- Updated the Wurst Options layout and related settings screens.
- Improved ClientChatOverlay routing, tab-list options, hack-toggle rendering, player-mute integration, and Microsoft refresh-token handling.
Shader backgrounds
- Added Shadertoy-powered title/menu backgrounds with custom shaders, presets, and Overworld, Nether, End, multi-realm, and XRay-style modes.
- Added a default shader-background preset and fixed shader-background behavior.
Server and monitoring changes
- Added a per-server
Bypass Mojang blocktoggle in Edit Server; it is saved with the server entry and changes server-name resolution when connecting. - Added Mojang names and UUIDs to the staff database.
PacketTools, PacketDumper, and PacketFirewall
- Map-item packet dumps now include map ID, scale, lock state, decorations, colour patches, and complete map colour buffers.
- Verbose monitoring now records chat input and output separately as CHAT-C2S and CHAT-S2C events, including source, message, command classification, and chat kind.
- Extended PacketFirewall/PacketTools integration for connection-level packet and chat monitoring while preserving the verbose-monitoring gate.
- PacketTools now reports activation state changes in chat, and AntiVoid collision hooks support the new false-floor behavior.
Build and project changes
- Updated Fabric API, Sodium, Gradle Wrapper, Gradle/build configuration, Spotless, dependency metadata, GitHub workflows, and warning-mode/build behavior.
- Added Modrinth project/version metadata for NiceWurst builds and refreshed the README.
- Normalized repository line endings, removed trailing spaces from the premerge script, and defined a line-ending policy.
- Fixed the PortalGUI behavior, an ESP rendering crash, and several build/workflow issues.
NiceWurst
- Added AutoClicker, SpeedNuker, Nuker, AutoLoot, AntiBreak, AirPlace, AutoFarm, AutoMine, Tillaura, TreeBot, Tunneller, VeinMiner, AntiHunger, FastLadder, Fish, AutoArmor, AutoPotion, AutoSoup, BarrierESP, NoFog, NoOverlay, NoPumpkin, SpawnRadius, Trajectories, TrialSpawnerESP, LogoutSpots, ChatTranslator, FancyChat, AutoSwitch, and Restock.
Wheres 1.21.11?
I don't get donations and this entire GitHub is based on what I use or enjoy and unfortunately without those things I honestly don't feel like updating 1.21.11.
This may change in the future, so stay tuned :)