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Project 4: The Deep of Space Continued

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@cevanscode cevanscode released this 31 Oct 21:52
· 15 commits to master since this release

Project Requirements:

  • Tilemap used to create border for "GUI" and to close off the gameplay area, much like Touhou and other SHMUPs.
    
  • A custom Content Importer is used to import and process the aforementioned tilemap.
    
  • Serialization is done within both game modes to save their respective high score types.
    

Changelog:

  • Added Custom Importer project to import and process tilemaps.
    
  • Added a selection of tiles in a tilemap.
    
  • Using said tilemap, added new scene with a new "GUI." Will eventually be used for actual level design.
    - For the time being, this is being used for the second game mode.
    
  • Added a new gamemode focused on raising a high score as opposed to the other mode's survival time.
    - Features everyone's favorite mecha trope, the dummy balloon! Has its own cool sprite, will probably be a real enemy someday.
    - Shares behavior from meteors (moves like) and missiles (spawns like).
    
  • Nerfed bombs. Does not provide score when destroying objects in trade off for full screen wipe and invincibility. May be changed in the future.