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Project 4: The Deep of Space Continued
Project Requirements:
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Tilemap used to create border for "GUI" and to close off the gameplay area, much like Touhou and other SHMUPs. -
A custom Content Importer is used to import and process the aforementioned tilemap. -
Serialization is done within both game modes to save their respective high score types.
Changelog:
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Added Custom Importer project to import and process tilemaps. -
Added a selection of tiles in a tilemap. -
Using said tilemap, added new scene with a new "GUI." Will eventually be used for actual level design. - For the time being, this is being used for the second game mode. -
Added a new gamemode focused on raising a high score as opposed to the other mode's survival time. - Features everyone's favorite mecha trope, the dummy balloon! Has its own cool sprite, will probably be a real enemy someday. - Shares behavior from meteors (moves like) and missiles (spawns like). -
Nerfed bombs. Does not provide score when destroying objects in trade off for full screen wipe and invincibility. May be changed in the future.