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Final Game Project: The Deep of Space Concluded
The final release of the Deep of Space. I felt satisfied by the arcade-y gameplay loop that I had before, so I added more elements to make the game feel more professional and stable for a "1.0" release.
Changelog
- Added credits within the game itself. I would recommend checking this out after having a saved score.
- Added pausing to both game modes.
- Created an on-death screen for the "real" gameplay mode featuring ranks for score thresholds met.
- The credits have bonus lore text for the best score achieved on the device.
The Future
I feel quite satisfied in how this game took shape. It is probably the longest I have worked continuously on a project like this, and I think it shows. I had some vestigial files from a now unimplemented story mode that I wanted to get to, but with how finals have been, I didn't really have time to fully flesh out how I wanted to. So, if I ever return for a "2.0" dev cycle, I think that is what it'll be. Anyways, thanks for a great semester, Bean!