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Cub3D

We had to create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective, using Ray-Casting principles.

Usage

$ make bonus
$ ./cub3D_bonus resources/maps/subject.cub 800 600

The first argument is the map, the second the Window Width, and the third the Window Height.

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My first RayCaster with miniLibX

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