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v7.1.0

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@changcheng967 changcheng967 released this 09 Jul 19:13

v7.1.0 — In-process hook installation + dead code cleanup

The fix

Hook installation rewritten: hooks are now installed in-process via injected shellcode (CreateRemoteThread + VirtualProtect + memory write from a game thread), not via external WriteProcessMemory. The game's integrity scanner catches external writes to .text — it does not catch writes made by the game's own threads. This is the same mechanism the SQL cheats (which never crash) have always used.

What was cleaned up

  • 516 lines of dead code removed from RuntimeHookEngine (old CRC bypass, integrity patches, value encryption, thread-suspension timer — none of it was being called since v6.6.0).
  • Non-functional Data-Only section removed (profile values are encrypted at rest — external writes can't set them).
  • RuntimeHookEngine: 1,365 → 991 lines (27% smaller, no dead code).

How to test

  1. Download, extract, run as Administrator.
  2. Start Forza Horizon 6, load fully into the world.
  3. Attach, enable a cheat (e.g., Drift Score Multiplier).
  4. Does the game crash? If NOT → the in-process installation evaded the scanner.
  5. Does the cheat take effect?

What works / what doesn't

  • SQL cheats (Free Cars, Autoshow, Add All Cars, etc.) — always worked, still work.
  • Profile hooks (Credits, Wheelspins, Skill Points, Drift, etc.) — this version tests whether in-process hook installation survives the scanner. If it does, these should work without crashing.
  • Data-Only section — removed (profile values are encrypted at rest; external writes can't set them).

This is a pre-release. Please report: crash or no crash, which cheats worked, game version + platform.