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v7.3.0

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@changcheng967 changcheng967 released this 05 Aug 22:47

Pre-release for testing. Adds a one-shot Memory Finder that targets the canonical value, and removes the bypass that was crashing people.

What's new — Memory Finder

Earlier "scanner" attempts found a display cache of your Credits, so the value reverted when you bought something. Decompiling the whole game showed the real structure: every profile value is a plaintext int32 at [obj+8], with a guard object pointer at [obj+0x10]. Display caches don't have that guard.

So Find Value now scans for your current number, then keeps only the matches that have a valid guard pointer 8 bytes later — i.e. the real profile field — and throws away the caches. That should land on the correct canonical address on the first try, so Set/Lock actually sticks.

  1. Enter your exact current Credits (or Wheelspins, Skill Points…).
  2. Click Find Value.
  3. Enter the amount you want → Set, or Lock to keep it applied.

Crash-free (read + data write only — never touches the game's code section).

Removed: the integrity bypass

The experimental bypass crashed the game the moment you toggled it, for testers in both v7.2.0 and v7.2.1. Its signature matched several TerminateProcess wrappers and it ret-patched the wrong one. It's been removed so it can't crash anyone. The hook-based profile cheats therefore still crash — use the Memory Finder for those values.

What to test

  • Find Value + Set on Credits: does the number change in-game and stay after buying a car? (This is the main thing previous versions got wrong.)
  • Lock: does it keep the value applied?

If it still reverts or finds nothing, open an issue with the test-report template and attach your trainer.log (delete it, reproduce, then upload). The more detail on which value and how many matches, the better.

Notes

  • Offline mode only.
  • SQL cheats (Free Cars, Autoshow, Add All Cars, physics, etc.) are unaffected and still work.
  • Game build tested against: v403.798.