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@inequation
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This is a change that's helped me a lot with #15. It enables software breakpoints in-place in debug builds with the validation layer enabled, so that you discover the error immediately on the offending call, with additional detail, and not in a post-factum HRESULT.

@chaoticbob
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Thanks!

@chaoticbob chaoticbob merged commit 2018ec7 into chaoticbob:master Sep 27, 2020
@inequation inequation deleted the d3d12-break-on-error branch September 27, 2020 18:06
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2 participants