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Releases: charisma-ai/charisma-sdk-unity

v0.3.1 - Example Functionality Additions / Maintenance

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@RobCharisma RobCharisma released this 10 Sep 13:19

In this release:

  • Extended the example scene to include Tap events, Actions, Memories, STT, audio playback
  • Cleaned up various STT callbacks
  • All files validated down to Unity 2022.3

Full Changelog: v0.3.0...v0.3.1

v0.3.0 - Connectivity Refactor

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@RobCharisma RobCharisma released this 03 Jun 12:43

In this release:

  • Connectivity flow has been refactored to improve connection/disconnection/reconnection handling, and provide clearer logging to developers.

Full Changelog: v0.2.9...v0.3.0

v0.2.9 - Expose Pause/Play methods

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@RobCharisma RobCharisma released this 20 May 13:36

In this release:

  • Exposed SetPause function in PlaythroughInstanceBase, for developer convenience
    • SetPause allows you to Pause and Unpause the currently connected Playthrough. Charisma graph will not continue until the Playthrough is unpaused.

Full Changelog: v0.2.8...v0.2.9

v0.2.8 - Disk size optimization

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@RobCharisma RobCharisma released this 10 Feb 12:55

In this release:

  • Renamed root "Resources" folder to "Project", to optimize size on disk for builds.

Full Changelog: v0.2.7...v0.2.8

v0.2.7 - Update SetMemory functionality

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@RobCharisma RobCharisma released this 20 Jan 16:34

In this release:

  • Updated SetMemory functionality to accept type object instead of string, for developer convenience. The accepted data types remain the same as before - string, numbers, booleans (all data is converted to JSON before being sent to Charisma)
  • Exposed SetMemory code in PlaythroughInstanceBase for developer convenience

Full Changelog: v0.2.6...v0.2.7

v0.2.6 - Support Release

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@RobCharisma RobCharisma released this 02 Dec 11:05

In this release:

  • Change reference to Unity microphone in Playthrough classes
  • Add ability to set graph actions outside of Playthrough classes

Full Changelog: v0.2.5...v0.2.6

v0.2.5 - STT Options exposed

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@RobCharisma RobCharisma released this 14 Oct 11:26

In this release:

  • Speech-to-text options are now exposed in PlaythroughInstanceBase, so you can use your preferred STT service

Full Changelog: v0.2.4...v0.2.5

v0.2.4 - Package version update

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@RobCharisma RobCharisma released this 08 Oct 14:25

In this release:

  • Updated package version to bring it up to date with release tags. No dev or user facing changes.

Full Changelog: v0.2.3...v0.2.4

v0.2.3 - Microphone modularization, bug fixes

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@RobCharisma RobCharisma released this 16 Sep 11:19

In this release:

  • Microphone modularization: you can now inherit from MicrophoneBase to write your own implementation of the microphone, to be used by the Playthrough class.
    • This is useful if you have some special requirements for audio, such as a microphone class that works on specific platforms.
  • Various bug fixes for playthroughs not being disposed properly after the game shuts down.

Full Changelog: 0.2.2...v0.2.3

v0.2.2

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@RobCharisma RobCharisma released this 24 Jul 14:59

Added a new coding quick start guide for the SDK and Plug-n-Play.

Full Changelog: 0.2.1...0.2.2