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Table of Contents

Professional Programming - about this list

Give me six hours to chop down a tree and I will spend the first four sharpening the axe. (Abraham Lincoln)

A collection of full-stack resources for programmers.

The goal of this page is to make you a more proficient developer. You'll find only resources that I've found truly inspiring, or that have become timeless classics.


  • This page is not meant to be comprehensive. I am trying to keep it light and not too overwhelming.
  • The selection of articles is opinionated.
  • I don't necessarily agree with or endorse every single line that is written in every single one of those resources. The same applies to their authors: I don't endorse everything each of those authors has said and will ever say.


  • 🧰 : list of resources
  • 📖 : book
  • 🎞 : video/movie extract/movie/talk
  • 🏙 : slides/presentation
  • ⭐️ : must-read
  • 📃 : paper

Contributing to this list

Feel free to open a PR to contribute!

I will not be adding everything: as stated above, I am trying to keep the list concise.

Must-read books

I've found these books incredibly inspiring:

There are some free books available, including:

Must-read articles

  • Practical Advice for New Software Engineers
  • On Being A Senior Engineer
  • Lessons Learned in Software Development: one of those articles that give you years of hard-earned lessons, all in one short article. Must read.
  • Things I Learnt The Hard Way
    • Spec first, then code
    • Tests make better APIs
    • Future thinking is future trashing
    • Documentation is a love letter to your future self
    • Sometimes, it's better to let the application crash than do nothing
    • Understand and stay away of cargo cult
    • "Right tool for the job" is just to push an agenda
    • Learn the basics functional programming
    • ALWAYS use timezones with your dates
    • ALWAYS use UTF-8
    • Create libraries
    • Learn to monitor
    • Explicit is better than implicit
    • Companies look for specialists but keep generalists longer
    • The best secure way to deal with user data is not to capture it
    • When it's time to stop, it's time to stop
    • You're responsible for the use of your code
    • Don't tell "It's done" when it's not
    • Pay attention on how people react to you
    • Beware of micro-aggressions
    • Keep a list of "Things I Don't Know"
  • Signs that you're a good programmer (not everything is here is great - some of the points are counterproductive)
    • The instinct to experiment first
    • Emotional detachment from code and design
    • Eager to fix what isn't broken
    • Fascinated by the incomprehensible
    • Compelled to teach
    • Incorruptible patience
    • A destructive pursuit of perfection
    • Encyclopedic grasp of the platform
    • Thinks In Code
    • When In Rome, Does As Romans Do
    • Creates their own tools
    • Indifferent to Hierarchy
    • Excited by failure
    • Indifferent to circumstances
    • Substitutes impulse for commitment
    • Driven by experiences
  • 7 absolute truths I unlearned as junior developer
    • Early in your career, you can learn 10x more in a supportive team in 1 year, than coding on your own
    • Every company has problems, every company has technical debt.
    • Being overly opinionated on topics you lack real-world experience with is pretty arrogant.
    • Many conference talks cover proof of concepts rather than real-world scenarios.
    • Dealing with legacy is completely normal.
    • Architecture is more important than nitpicking.
    • Focus on automation over documentation where appropriate.
    • Having some technical debt is healthy.
    • Senior engineers must develop many skills besides programming.
    • We’re all still junior in some areas.
  • How to Build Good Software
    • A good high-level summary of fundamental engineering practices.
    • The root cause of bad software has less to do with specific engineering choices, and more to do with how development projects are managed.
    • There is no such thing as platonically good engineering: it depends on your needs and the practical problems you encounter.
    • Software should be treated not as a static product, but as a living manifestation of the development team’s collective understanding.
    • Software projects rarely fail because they are too small; they fail because they get too big.
    • Beware of bureaucratic goals masquerading as problem statements. If our end goal is to make citizens’ lives better, we need to explicitly acknowledge the things that are making their lives worse.
    • Building software is not about avoiding failure; it is about strategically failing as fast as possible to get the information you need to build something good.
  • How to be a -10x Engineer
    • Nullify the output of 10 engineers.
    • Hold 10 engineers hostage in a technical discussion.
    • Waste 10 weeks of wages on cloud costs.
    • Waste 400 hours of engineering on bad architecture.
    • Incur 400 hours of bug triage.

Other general material and list of resources




  • Precepts - Urbit
    • Data is better than code.
    • Correctness is more important than performance.
    • Deterministic beats heuristic.
    • One hundred lines of simplicity is better than twenty lines of complexity.
    • If your abstractions are leaking, it's not due to some law of the universe; you just suck at abstracting. Usually, you didn't specify the abstraction narrowly enough.
    • If you avoid changing a section of code for fear of awakening the demons therein, you are living in fear. If you stay in the comfortable confines of the small section of the code you wrote or know well, you will never write legendary code. All code was written by humans and can be mastered by humans.
    • If there's clearly a right way to do something and a wrong way, do it the right way. Coding requires incredible discipline.
    • The best way to get the right answer is to try it the wrong way.
    • Practice tells you that things are good or bad; theory tells you why.
    • Not being qualified to solve a problem is no reason not to solve it.
    • If you don't understand a system you're using, you don't control it. If nobody understands the system, the system is in control.
  • Embedded Rules of Thumb
  • 50 Ideas That Changed My Life
  • Reflections on 10,000 Hours of Programming
  • 20 Things I've Learned in my 20 Years as a Software Engineer



Algorithm and data structures

Other resources:

Let's be honest: algorithms can be a pretty dry topic. This quora question lists some funnier learning alternative, including:

Example implementations:

Algorithms in distributed systems:

API design & development

General REST content:

Example guidelines:

More specific topics:

Attitude, habits, mindset

  • Mastering Programming, Kent Beck.
  • The traits of a proficient programmer
  • The tao of programming: a set of parables about programming.
  • Taking Ownership Is The Most Effective Way to Get What You Want
  • Finding Time to Become a Better Developer
  • Ten minutes a day: how Alex Allain wrote a book in less than 200 hours, by writing 10 minutes every day.
  • The care and feeding of software engineers (or, why engineers are grumpy)
    • In the triumvirate of software, product managers, designers, and software engineers, only the engineers are expected to turn off their creative minds and just produce.
    • Both engineers and product managers tend to think, incorrectly, that product specifications or requirements are equivalent to the furniture manual from Ikea.
    • This is one of the top things that make engineers grumpy: constantly shifting priorities.
    • Even though many engineers will complain that product managers change their minds, almost none will account for that in their time estimates.
    • Computer science programs aren’t about preparing you for the tasks you’ll face in industry.
    • When there are more engineers than can be used, engineering time ends up going away from developing and towards planning, synchronization, and coordination.
    • Involve engineers in the creative process
    • Give engineers opportunities to be creative.
    • Encourage time off.
    • Let 'em code
    • Express appreciation
  • The Product-Minded Software Engineer, Gergely Orosz
    • Great product engineers know that minimum lovable products need the right depth
    • Product-minded engineers quickly map out edge cases and think of ways to reduce work on them: often bringing solutions that require no engineering work
    • Engage in user research and customer support
    • Bring well-backed product suggestions to the table
    • Offer product/engineering tradeoffs
  • 40 Lessons From 40 Years, Steve Schlafman
    • If you want to make progress on the things that matter most, you need to decide who you’re going to disappoint. It’s inevitable.
    • The best investment you can make is your own education. Never stop learning. The second best investment you can make is building your network through authentic and meaningful interactions. It is what you know and who you know.
    • You’ll never get what you don’t ask for or actively seek out. Go for it!
    • It’s not about the light at the end of the tunnel. It’s the tunnel. Show up every day and enjoy the process.
    • A great teammate always puts the organization and its purpose ahead of their own self interests.
    • Pick your spots. We have limited time and our brains can only process so much. Focus is key. Choose wisely.
    • Every person is likely struggling with something. Be kind. Be helpful.
  • On Coding, Ego and Attention
    • Beginner’s mind accepts the fact that absolute knowledge is infinite and thus keeping score is a waste of time.
    • Mastery is simply the accumulation of momentum, not the accumulation of knowledge.
    • Dealing with ego distraction has taught me to love the problem solving process. It’s taught me to love and respect the learning process. As a result I’m more productive. I’m less anxious. I’m a better teammate. I’m a better friend and a better thinker.
  • Fixed vs. Growth: The Two Basic Mindsets That Shape Our Lives
  • What does a great software engineer look like?
  • Good sleep, good learning, good life
  • 🎞 Steve Jobs: if you don't ask for help, you won't get very far
  • Programming quotes
  • Be Kind
    • Being kind is fundamentally about taking responsibility for your impact on the people around you.
    • It requires you be mindful of their feelings and considerate of the way your presence affects them.
  • Warren Buffett Says This 1 Simple Habit Separates Successful People From Everyone Else
    • The difference between successful people and really successful people is that really successful people say no to almost everything.
  • How to get lucky?
  • Programmers should stop celebrating incompetence, DHH
    • The magic of programming is largely just things you don't know yet.
    • It's not fine to think you shouldn't be on some paths towards mastery, if you intend to make programming your career.
  • There’s no speed limit
  • Don't Wait for Motivation, Act for Momentum
    • Start with a tiny task. Then ride its momentum.

Imposter syndrome is underrated: a lot of talk goes into overcoming imposter syndrome. I say embrace self-skepticism and doubt yourself every day. In a fast-moving industry where lots of your knowledge expires every year, even the most junior people around you constantly cook up skills you don't have; you stay competitive by applying with the determination (and even fear) of the novice. The upside of this treadmill is that every engineer is on it: just because you're an imposter doesn't mean that other people are more deserving than you, because they're imposters too. You should advocate for yourself, take risks, pat yourself on the back when things go well, and, as you start to build a track record of solving problems, trust your skills and adaptability. Just make no mistake: you're only as good as the last problem you solve.

Dan Heller, Building a Career in Software

I had learned already never to empty the well of my writing, but always to stop when there was still something there in the deep part of the well, and let it refill at night from the springs that fed it. -- Ernest Hemingway

Good judgment comes from experience. Experience comes from bad judgment.




Beyond software engineering & random


Biases don't only apply to hiring. For instance, the fundamental attribution bias also applies when criticizing somebody's code written a long time ago, in a totally different context.



Career growth

Getting to Staff Eng

Characters sets


Code reviews

Coding & code quality


See also the Writing section




See also the SQL section.



Data formats

Data science/data engineering


Design (visual, UX, UI, typography)

I highly recommend reading The Non-Designer's Design Book. This is a pretty short book that will give you some very actionable design advices.

Articles :


Design (OO modeling, architecture, patterns, anti-patterns, etc.)

Here's a list of good books:

One of the absolute references on architecture is Martin Fowler: checkout his Software Architecture Guide.


You can use an eraser on the drafting table or a sledge hammer on the construction site. (Frank Lloyd Wright)


Design: database schema

  • A humble guide to database schema design, Mike Alche
    • Use at least third normal form
    • Create a last line of defense with constraints
    • Never store full addresses in a single field
    • Never store firstname and lastname in the same field
    • Establish conventions for table and field names.

Design: patterns

Design: simplicity

  • Simple Made Easy 🎞, Rich Hickey. This is an incredibly inspiring talk redefining simplicity, ease and complexity, and showing that solutions that look easy may actually harm your design.

Dev environment & tools


Article about tools:

  • The return of fancy tools
    • Simple tools make you think a little more
    • Drucker: "I’m not writing it down to remember it later, I’m writing it down to remember it now."
    • Frictionless note-taking produces notes, but it doesn't produce memory.

Diversity & inclusion

Check out my list of management resources.


See also the Python-specific section in charlax/python-education.

  • Best Practices Around Production Ready Web Apps with Docker Compose
    • Avoiding 2 Compose Files for Dev and Prod with an Override File
    • Reducing Service Duplication with Aliases and Anchors
    • Defining your HEALTHCHECK in Docker Compose not your Dockerfile
    • Making the most of environment variables
    • Using Multi-stage builds to optimize image size
    • Running your container as a non-root user
  • Docker Best Practices for Python Developers
    • Use multi-stage builds
    • Pay close attention to the order of your Dockerfile commands to leverage layer caching
    • Smaller Docker images are more modular and secure (watch out for Alpine though)
    • Minimize the number of layers (RUN, COPY, ADD)
    • Use unprivileged containers
    • Prefer COPY over ADD
    • Cache python packages to the docker host
    • Prefer array over string syntax
    • Understand the difference between ENTRYPOINT and CMD
    • Include a HEALTHCHECK instruction
    • Whenever possible, avoid using the latest tag.
    • Don't store secrets in images
    • Use a .dockerignore file (include **/.git, etc.)
    • Lint and Scan Your Dockerfiles and Images (e.g. with hadolint)
    • Log to stdout or stderr
  • Docker Containers Security


The palest ink is more reliable than the most powerful memory. -- Chinese proverb



Editors & IDE

About Vim specifically:

Feel free to check my vim configuration and my vim cheatsheet.

Other editors:


Engineering management

Checkout my list of management resources.


The best way to learn is to learn by doing.



Functional programming (FP)

  • Goodbye, Object Oriented Programming
  • Functional Programming & Haskell 🎞: some good reasons to learn FP!
  • Functional Programming Fundamentals: short introduction to FP and its advantages.
  • OO vs FP, Robert C. Martin, The Clean Code Blog. A pretty interesting take on the differences between OOP and FP from an expert in OOP.
    • OO is not about state. Objects are bags of functions, not bags of data.
    • Functional Programs, like OO Programs, are composed of functions that operate on data.
    • FP imposes discipline upon assignment.
    • OO imposes discipline on function pointers.
    • The principles of software design still apply, regardless of your programming style. The fact that you’ve decided to use a language that doesn’t have an assignment operator does not mean that you can ignore the Single Responsibility Principle.
  • Parse, don’t validate
    • Use a data structure that makes illegal states unrepresentable
    • Push the burden of proof upward as far as possible, but no further
    • Let your datatypes inform your code, don’t let your code control your datatypes
    • Don’t be afraid to parse data in multiple passes
    • Avoid denormalized representations of data, especially if it’s mutable
    • Use abstract datatypes to make validators “look like” parsers
  • 🏙 Functional Programming
  • Monads in 15 minutes
  • hemanth/functional-programming-jargon: jargon from the functional programming world in simple terms
  • The definitive guide to learning functional programming, Exercism





Incident response (oncall, alerting, outages, firefighting, postmortem)

  • Incident Response at Heroku
  • My Philosophy On Alerting
    • Pages should be urgent, important, actionable, and real.
    • Err on the side of removing noisy alerts – over-monitoring is a harder problem to solve than under-monitoring.
    • Symptoms are a better way to capture more problems more comprehensively and robustly with less effort.
    • Include cause-based information in symptom-based pages or on dashboards, but avoid alerting directly on causes.
    • The further up your serving stack you go, the more distinct problems you catch in a single rule. But don’t go so far you can’t sufficiently distinguish what’s going on.
    • If you want a quiet oncall rotation, it’s imperative to have a system for dealing with things that need timely response, but are not imminently critical.
    • This classical article has now become a chapter in Google's SRE book.
  • The Google SRE book's chapter about oncall
  • Writing Runbook Documentation When You’re An SRE
    • Playbooks “reduce stress, the mean time to repair (MTTR), and the risk of human error.”
    • Using a template can be beneficial because starting from a blank document is incredibly hard.
    • The Curse of Knowledge is a cognitive bias that occurs when someone is communicating with others and unknowingly assumes the level of knowledge of the people they are communicating with.
    • Make your content easy to glance over.
    • If a script is longer than a single line, treat it like code, and check it into a repository to be source control and potentially tested.
  • Incident Review and Postmortem Best Practices, Gergely Orosz
  • Computer Security Incident Handling Guide, NIST
  • Incident Management Resources, Carnegie Mellon University
  • Sterile flight deck rule, Wikipedia


"Let’s plan for a future where we’re all as stupid as we are today."

– Dan Milstein

Example outline for a postmortem:

  • Executive Summary
    • Impact
    • Root cause
  • Impact
    • Number of impacted users
    • Lost revenue
    • Duration
    • Team impact
  • Timeline
    • Detection
    • Resolution
  • Root cause analysis
    • E.g. with 5 whys method
  • Lessons learned
    • Things that went well
    • Things that went poorly
  • Action items (include direct links to task tracking tool)
    • Tasks to improve prevention (including training)
    • Tasks to improve detection (including monitoring and alerting)
    • Tasks to improve mitigation (including emergency response)



Note: this is about you as an interviewee, not as an interviewer. To check out my list of resources for interviewers, go to my engineering-management repository.


See also the exercises section in this document.


Learning & memorizing

Learn how to learn!

About flashcards:

About Zettelkasten and PKM (personal knowledge management): see Personal knowledge management

Richard Feynman's Learning Strategy:

  1. Step 1: Continually ask "Why?”
  2. Step 2: When you learn something, learn it to where you can explain it to a child.
  3. Step 3: Instead of arbitrarily memorizing things, look for the explanation that makes it obvious.

Most people overestimate what they can do in 1 year and underestimate what they can do in a decade. – Bill Gates

Frankly, though, I think most people can learn a lot more than they think they can. They sell themselves short without trying. One bit of advice: it is important to view knowledge as sort of a semantic tree — make sure you understand the fundamental principles, ie the trunk and big branches, before you get into the details/leaves or there is nothing for them to hang on to. — Elon Musk

"Experience is something you don't get until just after you need it." ― Steven Wright

Tell me and I forget. Teach me and I remember. Involve me and I learn. – Benjamin Franklin

Education is the kindling of a flame, not the filling of a vessel. – Socrates

That which we persist in doing becomes easier for us to do; not that the nature of the thing itself is changed, but that our power to do is increased. – Ralph Waldo Emerson

A wise man can learn more from a foolish question than a fool can learn from a wise answer. – Bruce Lee

A lecture has been well described as the process whereby the notes of the teacher become the notes of the student without passing through the mind of either. — Mortimer Adler

Fools learn from experience. I prefer to learn from the experience of others. — Bismark

Linux (system management)


Low-level, assembly

Machine learning/AI



  • The Great Confusion About URIs
    • A URI is a string of characters that identifies a resource. Its syntax is <scheme>:<authority><path>?<query>#<fragment>, where only <scheme> and <path> are mandatory. URL and URN are URIs.
    • A URL is a string of characters that identifies a resource located on a computer network. Its syntax depends on its scheme. E.g.
    • A URN is a string of characters that uniquely identifies a resource. Its syntax is urn:<namespace identifier>:<namespace specific string>. E.g. urn:isbn:9780062301239
  • Everything you need to know about DNS
  • Load Balancing: a visual exploration of load balancing algos

Observability (monitoring, logging, exception handling)


  • Do not log dwells on some logging antipatterns.
    • Logging does not make much sense in monitoring and error tracking. Use better tools instead: error and business monitorings with alerts, versioning, event sourcing.
    • Logging adds significant complexity to your architecture. And it requires more testing. Use architecture patterns that will make logging an explicit part of your contracts
    • Logging is a whole infrastructure subsystem on its own. And quite a complex one. You will have to maintain it or to outsource this job to existing logging services
  • Lies My Parents Told Me (About Logs)
    • Logs are cheap
    • I can run it better myself
    • Leveled logging is a great way to separate information
    • Logs are basically the same as events
    • A standard logging format is good enough
  • Logging - OWASP Cheat Sheet Series
  • The Audit Log Wall of Shame: list of vendors that don’t prioritize high-quality, widely-available audit logs for security and operations teams.

Error/exception handling


Operating system (OS)


  • 10 modern software over-engineering mistakes
  • A good example of over-engineering: the Juicero press (April 2017)
  • You Are Not Google: the UNPHAT method to avoid cargo cult.
    • Don’t even start considering solutions until you Understand the problem. Your goal should be to “solve” the problem mostly within the problem domain, not the solution domain.
    • eNumerate multiple candidate solutions. Don’t just start prodding at your favorite!
  • Overthinking
    • 1st poison: education.
    • 2nd poison: marketing.
    • 3rd poison: ego
    • Solution: Stop trying to connect all the dots ahead of time. Embrace uncertainty and start doing.
  • Don’t Let Architecture Astronauts Scare You, Joel
    • Sometimes smart thinkers just don’t know when to stop, and they create these absurd, all-encompassing, high-level pictures of the universe that are all good and fine, but don’t actually mean anything at all.
    • Your typical architecture astronaut will take a fact like “Napster is a peer-to-peer service for downloading music” and ignore everything but the architecture, thinking it’s interesting because it’s peer to peer, completely missing the point that it’s interesting because you can type the name of a song and listen to it right away.

“A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over, beginning with a working simple system.”

— John Gall, General systemantics, an essay on how systems work, and especially how they fail..., 1975 (this quote is sometime referred as "Galls' law")

"Software engineering is what happens to programming when you add time and other programmers."

— Rob Pike, Go at Google: Language Design in the Service of Software Engineering

You can’t connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future. You have to trust in something — your gut, destiny, life, karma, whatever. This approach has never let me down, and it has made all the difference in my life.

— Steve Jobs


Personal knowledge management (PKM)

Personal productivity

Check out this section on my list of management resources, "Personal productivity".


  • At 31, I have just weeks to live. Here's what I want to pass on
    • First, the importance of gratitude.
    • Second, a life, if lived well, is long enough.
    • Third, it’s important to let yourself be vulnerable and connect to others.
    • Fourth, do something for others.
    • Fifth, protect the planet.
  • Life Is Not Short
    • "The most surprising thing is that you wouldn’t let anyone steal your property, but you consistently let people steal your time, which is infinitely more valuable." — Seneca


Problem solving

Project management

See the Project management section on my engineering-management list of resources.

Programming languages

I would recommend learning:

  • JavaScript and maybe another interpreted language (Python, Ruby, etc.). Interpreted languages are useful for quick one-off automation scripts, and fastest to write for interviews. JavaScript is ubiquitous.
  • A compiled language (Java, C, C++...).
  • A more recent language to see where the industry is going (as of writing, Go, Swift, Rust, Elixir...).
  • A language that has first-class support for functional programming (Haskell, Scala, Clojure...).

A bit more reading:

There are only two kinds of languages: the ones people complain about and the ones nobody uses.

-- Bjarne Stroustrup (C++ creator)

List of resources:


For Python feel free to checkout my professional Python education repository.


JavaScript is such a pervasive language that it's almost required learning.

  • mbeaudru/modern-js-cheatsheet: cheatsheet for the JavaScript knowledge you will frequently encounter in modern projects.
  • javascript-tutorial: comprehensive JavaScript guide with simple but detailed explanantions. Available in several languages.

Garbage collection

Programming paradigm



  • The Rule of Three, Coding Horror
    • Every programmer ever born thinks whatever idea just popped out of their head into their editor is the most generalized, most flexible, most one-size-fits all solution that has ever been conceived.
    • It is three times as difficult to build reusable components as single use components.
    • A reusable component should be tried out in three different applications before it will be sufficiently general to accept into a reuse library.
  • Refactor vs. Rewrite
  • Tripping over the potholes in too many libraries


Releasing & deploying



Feature flags

Testing in production

  • Why We Leverage Multi-tenancy in Uber's Microservice Architecture
  • Developing in Production
    • Complex systems have emergent behavior, producing epiphenomenon that only appears with sufficient scale.
    • Wood's theorem: As the complexity of a system increases, the accuracy of any single agent’s own model of that system decreases rapidly.
    • The more tools and code that you add to create elements in a system, the harder it is to replicate an environment encompassing those tools and code.
    • At the core of testing in production is the idea of splitting deployments (of artifacts) from releases (of features).
  • Testing in Production: the hard parts, Cindy Sridharan
    • The whole point of [actual] distributed systems engineering is you assume you’re going to fail at some point in time and you design the system in such a way that the damage, at each point is minimized, that recovery is quick, and that the risk is acceptably balanced with cost.
    • How can you cut the blast radius for a similar event in half?
      • Differentiate between deployment (0 risk) and release
      • Build a deploy-observe-release pipeline
      • Make incremental rollouts the norm (canaries, %-based rollouts, etc.)
      • Test configuration changes just like you test code
      • Default to roll back, avoid fixing forward (slow!)
      • Eliminate gray failures - prefer crashing to degrading in certain cases
      • Prefer loosely coupled services at the expense of latency or correctness
      • Use poison tasters (isolate handling of client input)
      • Implement per-request-class backpressure
      • Have proper visibility from a client/end-user standpoint (client-side metrics)
  • Testing in Production, the safe way


Training for developers:

List of resources:

Shell (command line)


System administration

System architecture

Reading lists:


  • High Scalability: great blog about system architecture, its weekly review article are packed with numerous insights and interesting technology reviews. Checkout the all-times favorites.



Microservices/splitting a monolith:



Quality is a snapshot at the start of life and reliability is a motion picture of the day-by-day operation. – NIST

  • I already mentioned the book Release it! above. There's also a presentation from the author.
  • Service Recovery: Rolling Back vs. Forward Fixing
  • How Complex Systems Fail
    • Catastrophe requires multiple failures – single point failures are not enough.
    • Complex systems contain changing mixtures of failures latent within them.
    • Post-accident attribution to a ‘root cause’ is fundamentally wrong.
    • Hindsight biases post-accident assessments of human performance.
    • Safety is a characteristic of systems and not of their components
    • Failure free operations require experience with failure.
  • 🧰 Testing Distributed Systems


Site Reliability Engineering (SRE)

Note: this section is only about SRE as a role. Checkout the System Architecture for more content related to reliability.


  • 📖 Site Reliability Engineering
    • Written by members of Google's SRE team, with a comprehensive analysis of the entire software lifecycle - how to build, deploy, monitor, and maintain large scale systems.


Reliability is the one feature every customer users. -- An auth0 SRE.


Technical debt

  • TechnicalDebt, Martin Fowler.
  • Fixing Technical Debt with an Engineering Allocation Framework
    • You don't need to stop shipping features to fix technical debt
    • Communicate the business value
  • Ur-Technical Debt
    • Today, any code that a developer dislikes is branded as technical debt.
    • Ward Cunningham invented the debt metaphor to explain to his manager that building iteratively gave them working code faster, much like borrowing money to start a project, but that it was essential to keep paying down the debt, otherwise the interest payments would grind the project to a halt.
    • Ur-technical debt is generally not detectable by static analysis.


Why test:

  • Why bother writing tests at all?, Dave Cheney. A good intro to the topic.
    • Even if you don’t, someone will test your software
    • The majority of testing should be performed by development teams
    • Manual testing should not be the majority of your testing because manual testing is O(n)
    • Tests are the critical component that ensure you can always ship your master branch
    • Tests lock in behaviour
    • Tests give you confidence to change someone else’s code

How to test:

Test pyramid:

End-to-end tests:


The future life expectancy of some non-perishable things, like a technology or an idea, is proportional to their current age — Lindy’s Law

Type system

Version control (Git)

Learning Git, courses and books:

Cheat sheets:

More specific topics:

Work ethics, productivity & work/life balance

Check out this section on my list of management resources, "Personal productivity".

Web development

Writing (communication, blogging)

➡️ See also my engineering-management list

  • Undervalued Software Engineering Skills: Writing Well
    • From the HN discussion: "Writing a couple of pages of design docs or an Amazon-style 6 pager or whatever might take a few days of work, but can save weeks or more of wasted implementation time when you realise your system design was flawed or it doesn't address any real user needs."
  • Sell Yourself Sell Your Work
    • If you've done great work, if you've produced superb software or fixed a fault with an aeroplane or investigated a problem, without telling anyone you may as well not have bothered.
  • The Writing Well Handbook
    • Ideas — Identify what to write about
    • First Drafts — Generate insights on your topic
    • Rewriting — Rewrite for clarity, intrigue, and succinctness
    • Style — Rewrite for style and flow
    • Practicing — Improve as a writer
  • Write Simply, Paul Graham
  • Writing is Thinking: Learning to Write with Confidence
  • It's time to start writing explains why Jeff Bezos banned PowerPoint at Amazon.
    • The reason writing a good 4 page memo is harder than "writing" a 20 page powerpoint is because the narrative structure of a good memo forces better thought and better understanding of what's more important than what, and how things are related.
    • Powerpoint-style presentations somehow give permission to gloss over ideas, flatten out any sense of relative importance, and ignore the interconnectedness of ideas.
  • Programming and Writing, Antirez
  • Writing one sentence per line
  • Ask HN: How to level up your technical writing?. Lots of great resources.
  • Patterns in confusing explanations, Julia Evans
  • Technical Writing for Developers
  • Some blogging myths, Julia Evans
  • George Orwell's Six Rules for Writing
    • Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.
    • Never use a long word where a short one will do.
    • If it is possible to cut a word out, always cut it out.
    • Never use the passive where you can use the active.
    • Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.
    • Break any of these rules sooner than say anything outright barbarous.

Guides & classes about technical writing:

Write like an Amazonian

If you’re overthinking, write. If you’re underthinking, read. – @AlexAndBooks_

Resources & inspiration for presentations

Keeping up-to-date

Website and RSS feeds (I use Feedly):






My other lists