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Releases: chasem-dev/sms-hd-texture-extras
Release list
Language packs v1.2.0
The language packs SMS Launcher's Language setting installs, for playing with the North American disc.
| Pack | Language | Source |
|---|---|---|
| sms-language-fr-1.2.0.zip | Français | European release |
| sms-language-de-1.2.0.zip | Deutsch | European release |
| sms-language-es-1.2.0.zip | Español | European release |
| sms-language-it-1.2.0.zip | Italiano | European release |
| sms-language-pl-1.2.0.zip | Polski | Community translation (unofficial, AI-assisted; pictures stay English) |
| sms-language-pt-br-1.2.0.zip | Português (Brasil) | Community translation by Traduções PKG, made for Super Mario 3D All-Stars (unofficial) |
New in v1.2.0: Brazilian Portuguese. The other five are unchanged from v1.1.0 (same files and checksums).
Português (Brasil) is the Traduções PKG fan translation of the European disc inside Super Mario 3D All-Stars, which replaced its Spanish. It has all of the game's text, and the pictures it translated: the file select and options menus, the pause menu, Yes/No, TEMPO, the guide's heading and the opening credit. The pictures it left alone stay in Spanish, as in that translation (PULSA START, ¡ADELANTE!, AGUA, the guide's pages and the episode select's maps). For the GameCube game, this pack also:
- rewrites the tutorial lines 3D All-Stars changed for the Switch's buttons (ZR, the right stick) back to the GameCube's;
- puts back a Noki Bay episode name and a Delfino Plaza line the translation left out, which made the later ones one place early;
- gives Pianta Village's seventh episode its text, which the translation had filed under Noki Bay, and Noki Bay its own;
- turns the Ricco Harbor launches' timing codes, which showed as text, back into codes;
- translates eight lines it left in Spanish, and drops the Spanish ¡.
Built with tools/make_disc_translation_pack.py and translations/pt-br.json.
Super Mario Eclipse radar maps v1.0.0
The PC port's radar maps of Super Mario Eclipse's stages: 106 top-down maps of the stages Eclipse added or rebuilt, made from the Eclipse v1.1.0 disc with the port's tools/radar/gen_maps.py --except assets/maps/maps.txt and packaged with tools/package_eclipse_maps.py.
Installed by the port's python3 tools/mods/get.py eclipse (with Eclipse) or get.py eclipse-maps, into mods/maps/eclipse, and by SMS Launcher when Eclipse and the radar are on.
The stages are Super Mario Eclipse's, by the Eclipse Team (CC BY-NC-ND 4.0).
Language packs v1.1.0
The language packs SMS Launcher's Language setting installs, for playing with the North American disc.
| Pack | Language | Source |
|---|---|---|
| sms-language-fr-1.1.0.zip | Français | European release |
| sms-language-de-1.1.0.zip | Deutsch | European release |
| sms-language-es-1.1.0.zip | Español | European release |
| sms-language-it-1.1.0.zip | Italiano | European release |
| sms-language-pl-1.1.0.zip | Polski | Community translation (unofficial, AI-assisted; pictures stay English) |
New in v1.1.0: Polish. The other four are unchanged from v1.0.0 (same files and checksums).
HD texture extras v1.1.1
Fixes the Boo blocks in Hotel Delfino, which looked grey-blue and striped instead of pink. Their material draws the colour of fully transparent pixels in the eye texture, and the upscale had changed those. Fully transparent pixels away from visible ones now keep the disc's colour. 57 textures change, only in pixels that are fully transparent; everything visible is as in v1.1.0.
Same 208 textures as v1.1.0. Unpack into Dolphin's Load/Textures/ next to the UHD pack, or install with the PC port's tools/mods/get.py extras.
Translation kit v1.0.0
Everything to translate Super Mario Sunshine for the PC port into a new language, in one zip:
text.pot: every line of the game's text once, in English (1,571 lines, about 19,000 words), as a gettext template for Poedit, Weblate or any text editor. Each line says where it appears; the game's control codes and button icons are readable tags such as{A},{choice1:Yes}and{color:4}.images/: the 119 pictures with words in them, as PNG, withimages.csvsaying what each shows and what it may change.reference/: the official French, German, Spanish and Italian translations in the same form.info.jsonto fill in, andREADME.mdfor translators.
Fill in text.pot as text.po, redraw the pictures you translate, and send the folder back; a script turns it into a language pack for the port.
Language packs v1.0.0
French, German, Spanish and Italian for the Super Mario Sunshine PC port, made from the European release with tools/make_language_packs.py: dialogue, cutscene subtitles, menus, the HUD, the title screen and the memory card screens, for playing with the North American disc.
In the port: python3 tools/mods/get.py language fr (or de, es, it) and language = fr in settings.txt; SMS Launcher's Language setting does both.
| Pack | MD5 |
|---|---|
| sms-language-fr-1.0.0.zip | 0d245b00074d7778150e5537623327d4 |
| sms-language-de-1.0.0.zip | 2340cce8a05bf69157fa64a9e55ef905 |
| sms-language-es-1.0.0.zip | 30beaa95f380f27a372e328d76c7d9fe |
| sms-language-it-1.0.0.zip | 0de4e06ef0732fa6e5b0b6edab2e6c3c |
v1.1.0
208 HD textures the UHD pack lacks: the boot logo and "M" mark, GAME OVER, the ending text, the pause menu's guide pictures and maps, HUD pieces (Pianta and balloon counters, FRUIT, TANK, message windows), file and episode select pieces, and stage and character textures (Pianta Village, the Delfino ship, Pinna Park's rides, Peach, Petey Piranha, the secret levels and more). Menus and HUD at 8×, stages and characters at 4×, like the UHD pack. See TEXTURES.tsv and previews/. Unpack into Dolphin's Load/Textures/ next to the UHD pack, or install with the PC port's tools/mods/get.py textures.
v1.0.0
HD Pianta counter icon (Piantas in Need) and balloon counter icon (Pinna Park), 8× like the UHD pack's HUD. Unpack into Dolphin's Load/Textures/ next to the UHD pack, or install with the PC port's tools/mods/get.py textures.