GDMaim 0.1.2
Pre-release
Pre-release
Warning
In this version, the option to convert to bytecode is not supported in Godot 4.5, so you may experience errors when exporting with the bytecode option enabled.
Note
This version has been recently tested with Godot 4.4.1
This version brings fixes and improvements that you may notice if you're coming from version released 0.1.1
Fixed
- Built-in source export wrong #68
- Dictionary type incorrectly mangled #48
- Obfuscation in certain Pattern matching expressions doesn't work #39
- Issue with Obfuscated Custom Class names #62
- errors on exporting to Android #65
- Support Key type. #67
- Fix Array type error #45 by @Muller-Castro
- No libs found for macOS #64 by @Kaboms
- Block shuffling fixes and checks #37 by @bloodwiing
- General improvements and bug fixes #43 by @bloodwiing
New Features
- option to strip editor-only annotations #51 by @Kaleb-Reid
What's Changed
- feat: Adds regex-based filtering capabilities to obfuscation by @graydoubt in #3
- Feature: Script embedded in PackedScenes by @CodeNameTwister in #28
- Updated the README with binary token remark by @Ayzurus in #35
- Added (Un)Compressed Binary Tokens as post obfuscation export options by @Ayzurus in #36
- Block shuffling fixes and checks by @bloodwiing in #37
- General improvements and bug fixes by @bloodwiing in #43
- Fix Array type error by @Muller-Castro in #45
- Add option to strip editor-only annotations by @Kaleb-Reid in #51
- libgdbc editor package for macOS by @Kaboms in #53
New Contributors
- @graydoubt made their first contribution in #3
- @Ayzurus made their first contribution in #35
- @bloodwiing made their first contribution in #37
- @Muller-Castro made their first contribution in #45
- @Kaboms made their first contribution in #53
And more features compared to 0.1.1 by @cherriesandmochi
Full Changelog: 0.1.1...0.1.2