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GDMaim 0.1.2

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@CodeNameTwister CodeNameTwister released this 23 Sep 19:08
· 172 commits to main since this release
d82eb7c

Warning

In this version, the option to convert to bytecode is not supported in Godot 4.5, so you may experience errors when exporting with the bytecode option enabled.

Note

This version has been recently tested with Godot 4.4.1

This version brings fixes and improvements that you may notice if you're coming from version released 0.1.1

Fixed

  • Built-in source export wrong #68
  • Dictionary type incorrectly mangled #48
  • Obfuscation in certain Pattern matching expressions doesn't work #39
  • Issue with Obfuscated Custom Class names #62
  • errors on exporting to Android #65
  • Support Key type. #67
  • Fix Array type error #45 by @Muller-Castro
  • No libs found for macOS #64 by @Kaboms
  • Block shuffling fixes and checks #37 by @bloodwiing
  • General improvements and bug fixes #43 by @bloodwiing

New Features

What's Changed

New Contributors

And more features compared to 0.1.1 by @cherriesandmochi

Full Changelog: 0.1.1...0.1.2