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@CodeNameTwister CodeNameTwister released this 22 May 15:53
· 58 commits to main since this release
9d696a7

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Versions marked as "released" are earlier than the main branch.

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Lock custom Tokens by File

It allows you more easy way for maintain compatibility special for: [modding you game | net communication between different versions]

GDShedor: Godot Shader Obfuscator Compatibility

Addon dedicate to obfuscation for gdshaders, downloable free on itch.io or github

GDBC Library

Added support for [Web, Arm64]

New Preprocessors

OBFUSCATE_STRINGS_SEED

It allows you the best way for have you saved data key obfuscated and maintain compatibility between different versions.

STRIP_STATIC_TYPED_FILE

Strip typed definitions in variables, functions and arrays of the files.

STRIP_STATIC_TYPED_FILE_INITIALIZED

Same behaviour STRIP_STATIC_TYPED_FILE with default values.

PRESERVE_ANNOTATION.

This prevents the annotation from being removed from your code.

What's Changed

And another issues fixed and pushed directly.

Know Issues

Multi-String Pointer Issue #128 thanks to @jabiddle

New Contributors

Full Changelog: 0.2.0...0.3.0

Note

GDBC Library
This version includes GDBC for Godot version 4.5. If you need an gdbc for previous version of Godot, use an previous version of gdmaim or take an previous version of gdbc (see the README.md for the gdbc project link).

Be wary of third parties who use your code to train their AI and then profit from it without even offering the tool completely free or as open source.

You can use it in your game jams. You're here precisely because you value your work too much to lose it.

Protect your work and those of your colleagues by promoting intellectual property security. cheers ☕👌
- @CodeNameTwister

- Report any problems following the practices included in CONTRIBUTING.md for a quick solution.

gdmaim a work of @cherriesandmochi