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Releases: chicken-projects/cmdchat
Release list
v2.5 (sv1.3)
these are pretty much just big fixes, i'm actually pretty proud of this release.
if you noticed finishupdate.bat in the repo, you dont need to run it, it gets auto downloaded and shit when you need to update, and since it probably won't get any updates as its like really small and just has one purpose, it doesnt get deleted after you update, but you can delete it if you want, doesn't really matter.
server changes:
- fixed > not showing until you backspace
- added say command, use it like you would in a mc server.
- added fakesay command, usage: fakesay dude i didnt say this, and itll popup as i didnt say this
- watch command, just try it.
- cmds command, pretty obvious
- when unknown command is typed, now it says "Unknown command, type cmds for commands"
- removed all default mods
- shows local ip when startup, unless you have no internet then itll show localhost.
- swapped server running and update checker lines
- added new blank line in startup
- stats command, pretty obvious.
client changes:
- fixed screen not clearing after using .r
- fixed update bricking the script
- add server commands to help menu
- used resizing instead of cls for some menu things
- fakesay command, mod only.
v2.4 (sv1.2)
wow i made a lot of changes to server logic.. (sv1.2) sv is serverversion
PLEASE UPDATE SERVER. THIS IS VERY URGENT, VERY VERY URGENT.
PLEASE ALSO ADD A NEW NPM PACKAGE, axios
RUN THIS AT YOUR SERVER: npm install axios
server changes:
- update checker
- serverside commands (/ver, /stop, /reloadmods, /clear)
- mods (can run /stop, to kill server and /clear to clear all messages, and /reloadmods) please check readme!
- will add messages.txt if not existing
- will add mods.json if not existing
client changes:
- moved cls command so you can see server output messages
- added a line under the server messages so it looks orderly and not like something stupid (have to make it eternally visible and not just sink under the messages
oh yeah guys you can run the chat commands in the console if you want
v2.3
alright, third public release and probably the last very major one, or maybe v2.4 and v2.5 may also be major.
anyways, here's the changelog
- name calling
- window sizes (meaning old cmd is again a requirement)
- custom usernames
- checking chat commands in the chat (use .?)
- changed menu a lil bit
- little built in preset for testing local servers (no this isn't for me, it's for you guys.)
- reset function
- got the first line of authentication (it isn't even really authentication)
- rate limit (1 msg per .5s)
NEW SERVER LOGIC, PLEASE UPDATE
to-do list
- name calling
- custom usernames
- first line of authentication
- serverside command
- username improvements
v2.2
second public release! i added a lot of new features..
- chat commands! read the readme to find out what they are, or type in ? at the menu
- update checker
- replaced "default ip" with 2 savable presets, also default ip wasnt working
- removed accidental plans when me and kav were gonna make it together, but we didnt really work on it, just me.
- removed new terminal check, as old cmd isn't really needed for functionality.
- removed extra blank line in the menu, although that was technically replaced by the update checker.
- adding chat.js into every release now (although it prob wont change for some time)
plans:
- update check
- custom username (next update)
- name calling (next update)
- more chat commands (possibly serverside)
- notifications for new messages coming in (might not happen)
- auto refresh for messages (might not happen, batch limitations)
also, for tool i will replace update check endpoint to github and download endpoint there to, to reduce attention to my domain, you know just incase some dumbass tries to dos it.
v2.1
uh its the first functioning and public release so thats cool i guess