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Releases: chickentuna/Archipelago-Zoominoes
Release list
Archipelago v0.1.2
Downloads and install notes for this version are on the mod repo:
https://github.com/chickentuna/ZoominoesArchipelago/releases/tag/v0.1.2
Archipelago v0.1.1
Install
1. BepInEx — download BepInEx 6 bleeding-edge, Unity.Mono, win-x64 from
https://builds.bepinex.dev/projects/bepinex_be and unzip it into the game folder,
next to Zoominoes.exe. Zoominoes is a Unity 6 Mono game; BepInEx 5 will not work.
Run the game once so BepInEx creates its folders, then close it.
e.g. for Windows:
https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.Mono-win-x64-6.0.0-be.785%2B6abdba4.zip
2. The mod — unzip ZoominoesArchipelago.zip into the same game folder. It drops
into BepInEx/plugins/.
3. The world — put zoominoes.apworld in your Archipelago install's
custom_worlds/ folder.
On Linux the game runs under Proton with the same files. Add
WINEDLLOVERRIDES="winhttp=n,b" %command% to the Steam launch options, or the
loader will not inject.
Playing
Press F1 for the connection panel, enter your server address, port, slot name
and password, and connect. The panel opens by itself until you do. Details are
remembered for next launch.
Runs are played on a dedicated AP profile. Your existing saves are not read or
written while the mod is installed.
What is randomised
Animals, snacks, souvenirs, zookeepers and difficulty tiers arrive as Archipelago
items, along with extra starting gold, extra plays and hand size.
randomize_starter_zookeeper and randomize_starter_unlocks extend that to what you
open with: a random zookeeper in place of Marina, and a random 6 animals, 4 snacks and
4 souvenirs in place of Starfish, Fennec and the rest. Whatever the draw passes over
becomes an item like anything else.
Checks come from Gift Shop slots and from finishing a day. Every difficulty tier
has its own set of both — "Tier 3 - Shop 2 - Slot 1" is a different location from
"Tier 5 - Shop 2 - Slot 1", so each tier you unlock opens 43 fresh checks: 24 across
its eight shops and 19 across its playable days. On top of that, winning with each
zookeeper and clearing each tier are checks in their own right.
Three goals: clear a target difficulty tier, clear it with several different
zookeepers, or collect Zoo Tickets scattered across the multiworld.
Only normal runs take part — daily challenges, seeded runs and challenge runs are
left alone.
Items apply from your next run, since the game fixes its content pool when a run
begins.
Options
Zoominoes-template.yaml has every option, its documentation and its weights. Put it
in your Archipelago Players folder and change the name at the top.
Content the seed has no room for is unlocked from the start rather than left
unobtainable.
Archipelago v0.1.0
Community testing build. Feedback and bug reports welcome.
Install
1. BepInEx — download BepInEx 6 bleeding-edge, Unity.Mono, win-x64 from
https://builds.bepinex.dev/projects/bepinex_be and unzip it into the game folder,
next to Zoominoes.exe. Zoominoes is a Unity 6 Mono game; BepInEx 5 will not work.
Run the game once so BepInEx creates its folders, then close it.
e.g. for Windows:
https://builds.bepinex.dev/projects/bepinex_be/785/BepInEx-Unity.Mono-win-x64-6.0.0-be.785%2B6abdba4.zip
2. The mod — unzip ZoominoesArchipelago.zip into the same game folder. It drops
into BepInEx/plugins/.
3. The world — put zoominoes.apworld in your Archipelago install's
custom_worlds/ folder.
On Linux the game runs under Proton with the same files. Add
WINEDLLOVERRIDES="winhttp=n,b" %command% to the Steam launch options, or the
loader will not inject.
Playing
Press F1 for the connection panel, enter your server address, port, slot name
and password, and connect. The panel opens by itself until you do. Details are
remembered for next launch.
Runs are played on a dedicated AP profile. Your existing saves are not read or
written while the mod is installed.
What is randomised
Animals, snacks, souvenirs, zookeepers and difficulty tiers arrive as Archipelago
items, along with extra starting gold, extra plays and hand size.
randomize_starter_zookeeper and randomize_starter_unlocks extend that to what you
open with: a random zookeeper in place of Marina, and a random 6 animals, 4 snacks and
4 souvenirs in place of Starfish, Fennec and the rest. Whatever the draw passes over
becomes an item like anything else.
Checks come from Gift Shop slots and from finishing a day. Every difficulty tier
has its own set of both — "Tier 3 - Shop 2 - Slot 1" is a different location from
"Tier 5 - Shop 2 - Slot 1", so each tier you unlock opens 43 fresh checks: 24 across
its eight shops and 19 across its playable days. On top of that, winning with each
zookeeper and clearing each tier are checks in their own right.
Three goals: clear a target difficulty tier, clear it with several different
zookeepers, or collect Zoo Tickets scattered across the multiworld.
Only normal runs take part — daily challenges, seeded runs and challenge runs are
left alone.
Items apply from your next run, since the game fixes its content pool when a run
begins.
Options
Zoominoes-template.yaml has every option, its documentation and its weights. Put it
in your Archipelago Players folder and change the name at the top.
Content the seed has no room for is unlocked from the start rather than left
unobtainable.