v0.9.5-alpha
Pre-release
Pre-release
Cassette v0.9.5
What's New
- Post - load audio editing is finally here! You can now re - trim your track, tweak fades, or change the BPM anytime after loading it.
- Fresh icons in the Project Menu, all hand - drawn by me :)
- A new, proper tutorial is now included to help you get started without the guesswork.
- Track names always stay on top of glyphs and now dynamically shift their color to match the background so they are always readable.
- Keyframe shortcut: When Keyframes mode is active on a glyph, you can now tap the
[and]keys to quickly raise or lower brightness points. - Animated history: Undoing and redoing glyph movements or length changes is now smoothly animated.
- A new setting: Toggleable glyph rounded corners.
Visuals & Glyph Tweaks
-
Smarter rendering for tiny glyphs:
- Glyphs smaller than 15px now switch to sharp corners. This looks much cleaner at small scales and gives a nice FPS boost.
- Glyph borders dynamically shrink from 2px down to 0px as glyphs get smaller, keeping things clean and readable.
- Selected tiny glyphs keep their default border thickness so you never lose track of what you have selected.
-
Better Audio Delay Setup animations. Added a textbox so you can set the milliseconds yourself.
Performance & Optimization
- Massive rendering overhaul: Thanks to a new occlusion system, hidden glyphs aren't rendered at all anymore. The app easily hits a rock - solid 120 FPS. Because of this:
- Noticeably higher frame rates across the board.
- No more lag spikes when spam - spawning glyphs.
- Silky - smooth zooming, no matter how crowded your canvas is.
- Marquee selection and dragging still work seamlessly on glyphs tucked behind others.
- Bulk - deleting large amounts of glyphs is significantly faster.
- Less disk space used: Save files are lighter, and if your audio track does not need trimming, the app will no longer generate a redundant cropped audio file.
- Lighter footprint: Completely dropped Mutagen from Cassette dependencies.
- Optimized undo / redo actions.
- Optimized glyph deletion.
- Optimized glyph move and resize.
Bug Fixes
- Fixed weird playhead behavior when it is at the end.
- More fixes for Floating Window incorrect sizes.
- Fixed an issue where you could paste massive walls of text into textboxes that were never meant to handle them.
- Fixed a window bug where short audio files combined with a low default zoom caused compositions to open at a broken scale instead of going fullscreen.
- Fixed weird composer window scaling when resizing mid - opening animation.
- Fixed a glitch where spawning a glyph right as playback began would launch it completely outside the composer bounds.
- Spawning glyphs during playback now respects your audio latency settings (positive delay advances the playhead, negative delay pulls it back).
- Fixed multiple stability issues when GPU rendering is turned off.
- Fixed glyphs loading into incorrect positions when opening saved compositions.
- Squashed several errors that happened while loading audio files.
- Fixed broken Undo / Redo (Ctrl + Z / Ctrl + Y) behavior when editing Keyframes.
- Fixed odd slider behavior in context menus: previously, moving the Gap slider in the Chase effect from 0 to 1 did nothing until you moved it to 2, after which 1 would suddenly work. It now updates properly on every step.
Under the Hood (For Nerds)
- Extracted most hardcoded values into a clean, dedicated Constants.py file.
- Split oversized, monolithic files into smaller, modular components for cleaner and more maintainable code.
- Applied general performance and memory optimizations across all core systems.