0.8.1: far geometry holds still, and a pick reads clearly
A patch cut the same day as 0.8.0, all of it fixes, most of them things
you can see the moment you touch them.
The gumball and friends hold still far from the origin too
0.8.0's follow-up anchored the geometry, but everything drawn over it,
the gumball, the control-point display, the rubber band, ghosts,
curvature combs, direction arrows, image planes and the grid of a far
construction plane, still went to the GPU in absolute coordinates and
trembled against the now solid model. Overlays redraw every frame, so
they all share one anchor now: where the camera is looking. Near the
origin the frame is bit-for-bit what it was.
A picked edge is drawn wide enough to actually see
The highlight was there all along, but it asked glLineWidth for its
pixels and plenty of drivers cap lines at one, so the pick came back as
a gold hairline over a gold object. It now goes through the same
screen-space wide line shader the object edges already use, gold over a
dark rim like the control-point markers, on every driver and in details
on sheets as well. Reported by Lourenço.
A live fillet drag no longer lights up a random edge
Dragging the gumball's fillet handle rebuilds the solid on every mouse
move, and the picked edge's index then names some unrelated edge of the
new topology, so the highlight wandered while you dragged and could
stay on the wrong edge after. The highlight now goes quiet for the
object being rebuilt, in every pane, until the drag settles; the
growing fillet is the feedback. Push/pull and multi-face drags had the
same latent wander and are covered by the same flag.
Zoom Selected reaches what you are holding
Pick a control point (or an edge, or a face) and ask for Zoom Selected,
and the command said "Nothing selected": it only ever asked about whole
objects. A held sub-object now counts, framed together with any objects
selected beside it, and zoom opens on Selected when one is held.
Suite: 2697 passed on Linux, nothing skipped.
Downloads: the Linux AppImage below; the Windows installer is built
and attached automatically a few minutes after publish; the macOS
.dmg follows.