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Releases: chocola-mint/VisualScriptingKai

v0.2.3

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@chocola-mint chocola-mint released this 11 May 07:26

What's new

  • You can now search for Object reference literals in graphs via Graph Lens.
    • You can use this to search for references to scene GameObjects, ScriptableObjects, etc.
  • Due to technical limitations, you'll have to manually refresh using the "Refresh" button when you change such literals (e.g., with drag-and-drop) to update the search results.
vskai_search_ref.mp4

v0.2.2

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@chocola-mint chocola-mint released this 09 Dec 14:31
07b41db

What's new

  • Introducing Flow Coroutines, a flexible coroutine system for Visual Scripting. You can launch Flow Coroutines from any node and not just Events, and you can wait for them to finish, or even stop them manually. See README.md for details.

What's fixed

  • Function Nodes now have their summaries shown properly in the Graph Inspector.

v0.2.1

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@chocola-mint chocola-mint released this 08 Dec 15:00
a9f7311

What's new

  • VisualScriptingPlus has been renamed to VisualScriptingKai due to name overlap with an existing Asset Store asset. This is a breaking change, and previously-generated nodes won't be loaded correctly.
  • To fix this manually, you can open your scenes and Script Graph Assets with a text editor (for example, Visual Studio Code or Notepad++), and use the Find & Replace tool to replace all "VisualScriptingPlus" with "VisualScriptingKai".
  • Test Nodes can now be executed with the "Run" button, shown on the node, in front of the output port. Double-clicking won't do anything now.

v0.2.0

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@chocola-mint chocola-mint released this 05 Dec 17:38
30395c0

What's new

  • Function Nodes