Skip to content

Repository files navigation

Characters

Positions

Position Atk Spd Magic Atk Def Magic Def Health
Front ++ ++ ++ -- -- --
Pace + ++ + - - -
Late + --- ++ + + +
End +/- - +/- ++ ++ ++

Stats

Atk

Determines how much damage a character does, subtracting from their opponents health after calculating in their def stat

Def

Determines how much less the atk stat does from their opponent (atk - def)

Magic Atk

Determines how much damage a character does, subtracting from their opponents health after calculating in their magic def stat

Magic Def

Determines how much less the atk stat does from their opponent (magic atk - def)

Speed

Determines how moves first in the turn order

Health

If this hits zero, the character can no longer do an action

Mana points

If this hits zero, the character can no longer use magic

Hidden Stats

Stats that aren't shown but can be improved from their support party

Critical Chance (max is 50%)

Determines the chance of the character hitting a critical chance

Citical Damage (exponential at start, but flattens as more stats are improved on)

Determines how much more damage the character will do when hitting a critical hit

Experience

Determines when the character will level up. When the character levels up, the player is allowed to pick from a stat to improve. Every 5 levels, the character will unlock a new skill that the player can select to unlock to purchase with their skill points, or pick from a stat to improve on instead.

Mood

Goes from Awful - Bad - Normal - Good - Great. Mood can affect how your character (including in your team) performs. They are as follows:

Mood Experience Points Gold Status Effect Affliction/Resistance
Awful -10% -10% +30% chance of receiving status effect when attacked
Bad -5% -5% +20% chance of receiving status effect when attacked
Normal No effect No effect No effect
Good +2% +2% +20% chance of resisting status effect when attacked
Great +3% +3% +30% chance of resisting status effect when attacked

Options

Fight (Takes up one turn)

Fight the tower floor enemies, where you will be rewarded with the following after victory:

  • Gain some gold
  • A chance for a drop item
  • Experience points
  • Skill points

Inventory

Select from the items you possess to use on yourself before/during a fight for the current floor

Skills

Select skills to buy with your skill points

Tavern (Takes up one turn)

Every new playthrough starts with 0 support party members at the start. Every new playthrough starts with 100 gold. Every new playthrough starts with 20 skill points and 4 skills.

You can select from the following when going to the Tavern:

Rest (cost 10 gold)

Heals your character and all characters health in your team, fills mana points to maximum, and increases mood to great. Gold cost will increase each visit (first visit: 10 gold -> 11 gold. second visit: 11 gold -> 13 gold)

Camp (cost free)

Heals your character and all characters health by 50% in your team and fills mana points by 50% (health & mana recovery scales downward the more you use it ie. first camp 50% -> 48%. Second camp 48% -> 45%. Resting will reset back to 100%)

Recruit (cost 20 gold)

From randomly selected 2 characters (number increases as you get higher in the tower levels, maxing at 10), select a character to recruit to your party.

Market (cost varies)

Go to the market and you can purchase the following to improve your parties chances to become more victorious:

  • Weapons
  • Armor and accessories
  • One-time use recovery itmes
  • Reusuable items

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages