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AnimVerlet_v3.0_241124

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@chonjay21 chonjay21 released this 23 Nov 15:44
· 77 commits to main since this release

Add some features

  1. Add feature Sleep - Sleep Simulating bone when difference is small
  2. Add feature SideStraightenForce - Adjust force to stretch the cloth by referencing positional relationship between the roots of each bone chain.(A type of side way gravity applied to stretch the cloth from side to side)
  3. Add feature StraightenBendedBone - Stretch bended bone without referencing it`s animation pose
  4. Add feature IsometricBendingConstraints(experimental) - Bending constraint for inextensible surfaces(for more realistic looking when bending)
  5. Apply time dialation when using FixedDeltaTime
  6. Apply XPBD collisioin constraint when using XPBD simulation option
  7. Use substepping when using XPBD Solver
  8. Add bStraightenExcludedBonesByParent option - Stretch excluded bones by referencing their simulated parent and child bone
  9. Change default value of the bSkipUpdateOnDedicatedServer to true
  10. Add CollisionDataAsset for sharing collision data from pre made data
  11. Add DynamicCollisionShapes for sharing collision data from Animation Blueprint or external source code etc every frame
  12. Add CollisionDataAsset to AnimVerlet node`s CollisionShapes button (data helper)
  13. Add AnimVerlet node`s CollisionShapes to CollisionDataAsset button (data helper)
  14. Add feature to easily modify collision transforms in the preview editor (with drag and drop)
  15. Add debug console command
  16. Add the feature to apply the ConeAngle(Ball-Socket) constraint Individually to each bone
  17. Add the feature "bConstrainConeAngleFromParent". which user can select using grand parent to parent bone`s direction or using animation pose to constrain the cone angle.
  18. Add collision draw for debug API(for external source code)
  19. Add the feature to individually lock each bone
  20. Add bUseCapsuleCollisionForChain feature
  21. Add the feature to individually modify the mass and thickness of each bone
  22. Dynamic allocation optimization
  23. Add additional random winds options
  24. Add Activate, Pause, PlaySpeedRate options