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AnimVerlet_v3.0_241124
Add some features
- Add feature Sleep - Sleep Simulating bone when difference is small
- Add feature SideStraightenForce - Adjust force to stretch the cloth by referencing positional relationship between the roots of each bone chain.(A type of side way gravity applied to stretch the cloth from side to side)
- Add feature StraightenBendedBone - Stretch bended bone without referencing it`s animation pose
- Add feature IsometricBendingConstraints(experimental) - Bending constraint for inextensible surfaces(for more realistic looking when bending)
- Apply time dialation when using FixedDeltaTime
- Apply XPBD collisioin constraint when using XPBD simulation option
- Use substepping when using XPBD Solver
- Add bStraightenExcludedBonesByParent option - Stretch excluded bones by referencing their simulated parent and child bone
- Change default value of the bSkipUpdateOnDedicatedServer to true
- Add CollisionDataAsset for sharing collision data from pre made data
- Add DynamicCollisionShapes for sharing collision data from Animation Blueprint or external source code etc every frame
- Add CollisionDataAsset to AnimVerlet node`s CollisionShapes button (data helper)
- Add AnimVerlet node`s CollisionShapes to CollisionDataAsset button (data helper)
- Add feature to easily modify collision transforms in the preview editor (with drag and drop)
- Add debug console command
- Add the feature to apply the ConeAngle(Ball-Socket) constraint Individually to each bone
- Add the feature "bConstrainConeAngleFromParent". which user can select using grand parent to parent bone`s direction or using animation pose to constrain the cone angle.
- Add collision draw for debug API(for external source code)
- Add the feature to individually lock each bone
- Add bUseCapsuleCollisionForChain feature
- Add the feature to individually modify the mass and thickness of each bone
- Dynamic allocation optimization
- Add additional random winds options
- Add Activate, Pause, PlaySpeedRate options