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AnimVerlet_v3.1_250315
Add some features, minor bugfix and UE5.5.4 migration
- Remove unnecessary whitelist platform configurations
- Fix incorrect cached reference bone indices for local and dynamic collisions when LOD changes.
- Add DeltaTimeCorrection option when using fixed delta time (for consistent result regardless of the frame rate)
- Add MoveInertiaScaleCorrection & RotaionInertiaScaleCorrection & DampingCorrection feature by FrameRate (for consistent result regardless of the frame rate)