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Sculpt mountains and valleys, flatten terrain, paint ground types, and carve rivers or lakes in a live 3D world.
Expand the terrain tile-by-tile on a grid, mixing land and ocean squares to shape a kingdom, continent, or epic-scale world without choosing a fixed map size.
Place and transform mountains, hills, trees, rocks, houses, towers, ruins, bridges, castles, fortresses, villages, and temples with live scale, rotation, and position controls.
Add camera-facing place, region, and landmark labels with editable text, color, size, and position.
Drop story pins and connect them directly to characters or World Bible entries.
Keep existing 2D maps available as a separate legacy tool; 3D worlds never overwrite them.
Clearer Worldbuilding Workflows
Find the 3D World Builder from the project sidebar, overview, and story tools.
See structured character relationships, linked items, and location residents where they are most useful.
Reuse earlier facts and choose their new state when tracking character knowledge changes.
Show only relevant controls in the 2D map inspector and clarify labels across the World Bible, maps, timelines, and project library.
Retire the old spotlight tutorial overlays so new and existing users are not interrupted by stale guided tours.