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android/host: mobile wide-FB render config
- Android release APK is debug-signed so it stays sideloadable without a
keystore; native build goes to -O3 + LTO.
- Mobile render config (512x256 framebuffer, 2x HUD, 576-block world, 540 draw
distance) wired via the engine's #ifndef guards (RP2350 build untouched).
- host/ gains a CRAFT_BIG_WORLD option to build the same wide config on PC
(off by default, so build_host stays at stock device parity).