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Test Scene Controls

To move the camera, use the WASD keys.

The UP, DOWN, LEFT, and RIGHT keys serve as modifiers, and change what the WASD (and arrow) keys control.

While holding the UP key: Light Position

WASD, LEFT, and RIGHT now control the position of the light source in the test scene.

While holding the DOWN key: Colour Adjustment

W: Increase the redness of all models

S: Decrease the redness of all models

D: Increase the greenness of all models

S: Decrease the greenness of all models

RIGHT: Increase the blueness of all models

LEFT: Decrease the blueness of all models

While holding the LEFT key: Brightness Adjustment

W: Increase material colour brightness of all models

S: Decrease material colour brightness of all models

D: Increase material shininess of all models

A: Decrease material shininess of all models

eduRend

eduRend

Main framework for graphics assignments in DA307A Computer Graphics and Modelling, Malmö University.

Clone this repository to start working with the course assignments. Cloning can be done here on this page, or using e.g. GitHub Desktop Client.

Requirements

  • Windows 10 or 11.
  • Visual Studio 2019 (C++14) or newer
  • A GPU that supports DirectX 11.

Main changes: 2023 version

  • Major cleanup (@xzereha, @FilipTrip)

Main changes: 2022 version

  • Scene class hierarchy (@cjgribel)
  • stb_image for texture loading (@cjgribel)
  • Shader hot-reloading (@xzereha)
  • Better DirectX debugging (@xzereha)
  • Window class (@xzereha)

Base version (2016-2021) by CJ Gribel (@cjgribel).

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Main framework for graphics assignments in DA307A Computer Graphics and Modelling, Malmö University.

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