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Releases: chrissotraidis/paperpad

PaperPad 0.2.3

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@chrissotraidis chrissotraidis released this 21 Oct 05:09
60358f5

PaperPad 0.2.3 for iPhone and iPad. This release contains no app: you build your own with PadMint on an Apple Silicon Mac, from your own game file.

What's new

  • Opens on iOS and iPadOS 27 (#21). Copies of 0.2.2 built with Xcode 27 closed as soon as they opened on iOS 27, before writing a log: 0.2.2's startup fix reached PaperPad Original but not the PaperPad app PadMint builds. 0.2.3 gives that app the same UIKit scene startup (#22). Checked on an iPad with iPadOS 27, where it opens, plays the intro and keeps existing saves; not yet on an iPhone with iOS 27.
  • The build downloads less: SDL is fetched without its full history.

Get it

Open PadMint (0.3.8 or newer), choose PaperPad and follow the page. The full steps are in the README. Already have PaperPad? Install the new copy over it with the same tool and Apple ID; your saves stay.

Files

  • PaperPad-v0.2.3-padmint.json: the recipe PadMint follows for this version.
  • SHA256SUMS: its checksum.

PaperPad 0.2.2

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@chrissotraidis chrissotraidis released this 04 Oct 11:15
a6f6999

PaperPad 0.2.2 for iPhone and iPad. This release contains no app: you build your own with PadMint on an Apple Silicon Mac, from your own game file.

What's new

  • Opens on iOS and iPadOS 27. Apps built with Xcode 27 have to start through UIKit scenes, or iOS 27 stops them at launch. PaperPad now does, so a copy you build with Xcode 27 opens on iOS 27; iOS 26 and earlier work as before. Checked on the iOS 27 Simulator; not yet on a physical iOS 27 device.

Get it

Open PadMint (0.3.8 or newer), choose PaperPad and follow the page. The full steps are in the README. Already have PaperPad? Install the new copy over it with the same tool and Apple ID; your saves stay.

Files

  • PaperPad-v0.2.2-padmint.json: the recipe PadMint follows for this version.
  • SHA256SUMS: its checksum.

PaperPad 0.2.1

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@chrissotraidis chrissotraidis released this 30 Sep 01:13
a25a8ae

PaperPad 0.2.1 for iPhone and iPad: Paper Mario on Harbour Masters' PaperBoat, with PaperPad's touch controls, settings, ROM import and diagnostics. This release contains no app: PaperPad is compiled from the Paper Mario decompilation, so you make your own with PadMint on an Apple Silicon Mac.

Get it

  1. On a Mac with Xcode, download PadMint, unzip it, double-click PadMint.command and choose PaperPad. It builds PaperPad 0.2.1 from this release (about 5 minutes on an M3 Max) and saves an unsigned IPA in the folder you choose.
  2. Install the IPA with AltStore Classic, SideStore or Sideloadly on iOS/iPadOS 16.3 or later, over an existing PaperPad to keep your saves.
  3. On first launch, choose your own unmodified Paper Mario (USA) 1.0 ROM in Files; PaperPad extracts it privately on the device (details).

What's new

  • PadMint now builds PaperPad on PaperBoat, the app this repository describes. 0.2.0's recipe built PaperPad Original, a separate app with separate saves; Original stays buildable by hand.
  • One version number (version.json) for both apps and the release.

Files

  • PaperPad-v0.2.1-padmint.json: the recipe PadMint follows for this version.
  • SHA256SUMS: its checksum.

PaperPad 0.2.0

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@chrissotraidis chrissotraidis released this 29 Sep 22:39
2d057f9

Superseded by 0.2.1: this release's recipe builds PaperPad Original rather than PaperPad on PaperBoat. Use 0.2.1.