Project Dalian v0.5.14-alpha
v0.5.14-alpha — Colour / HDR audit, OBS SDR, Hawk blast dial-back
Download ProjectDalian-v0.5.14-alpha-win64.zip
Colour / HDR / brightness audit
Research (LearnOpenGL HDR/gamma, Narkowicz ACES): tonemap in linear, gamma only after ACES. Our textures are not sRGB→linear, so the LDR path must not apply pow(1/2.2).
Fixes:
- HDR off: removed the mistaken display-gamma that washed the sun white; soft Reinhard highlight compression instead
- Sun: slightly lower lighting gain + tighter/dimmer sky disc
- Output Brightness slider (Options → Graphics) — leave at 1.0 unless capture needs a nudge
- HDR on: still ACES + gamma (float path); label remains “HDR TONEMAP (float GPU)” — not Windows/monitor HDR
Recording for YouTube / OBS
Dark OBS files were usually Windows HDR capture, not missing in-game gamma.
- Turn Windows HDR / Auto HDR off while recording
- In-game: HDR off, Bloom off, Output Brightness 1.0
- OBS: SDR (NV12 / Rec.709 / Partial) — no HDR tonemap capture
Hawk / Car-SAM blast
Was dialed like a nuke (38m / 320 damage + oversized FX). Now 12m / 145 with sane VFX scale — still punchy, not map-clearing.
Laptop note (from v0.5.13)
Green/magenta on weak GPUs → Options → Laptop / Compat Mode, or BF2_COMPAT=1.
Requirements
- Windows 10/11 x64 + Battlefield 2 install (set BF2 path in Options)