Project Dalian v0.5.7-alpha
Project Dalian v0.5.7-alpha
Hotfix — in-game view stretched / skewed (v0.5.6 regression)
Symptoms in v0.5.6: menus looked fine, but the 3D battlefield appeared stretched or skewed; third-person showed only part of the soldier; walking forward (W) looked diagonal while strafe (A/D) felt normal.
Cause: after shadow-map rendering, OpenGL's viewport was left at shadow resolution (e.g. 4096×4096) while the 3D camera projection still used the window aspect ratio. The world was drawn into the wrong viewport, distorting everything in-game. UI overlays were unaffected because they reset the viewport separately.
Fix: restore the drawable viewport before the main 3D pass (begin_frame + explicit reset after shadow cascades).
Includes all v0.5.6 features
- UI text clipping across menus and HUD
- Kill feed with retail BF2 bot names
- Join / leave toasts for human players