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Releases: chuck6900/SaveToGame

0.2.4

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@chuck6900 chuck6900 released this 27 Dec 14:33

Restore Resources/apksigner.jar to fix APK signing

0.2.3

0.2.3 Pre-release
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@LaserSlime LaserSlime released this 03 Nov 16:26

Make "Folder" the default backup type.

0.2.2

0.2.2 Pre-release
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@LaserSlime LaserSlime released this 10 May 09:34

Fixed mod version being capped at 7

0.2.1

0.2.1 Pre-release
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@LaserSlime LaserSlime released this 22 Apr 17:58
  • Fix crash when no setup save is selected
  • Fix some settings not applying until restart
  • Remove default "CoolMod" ModId and show and error message if it is unspecified instead

0.2.0

0.2.0 Pre-release
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@LaserSlime LaserSlime released this 21 Apr 15:34
  • Added new Backup Type: "Folder", which can be used to add files without using Titanium Backup or similar. (Just recreate the folder structure with files and shared_prefs etc.)
  • Added "Setup Save": This is only extracted on first install of a mod, not on updates.

0.1.1

0.1.1 Pre-release
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@LaserSlime LaserSlime released this 17 Feb 11:24
30908af

Add the new mod options to gui thanks to @chuck6900

First (hopefully) working release

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@LaserSlime LaserSlime released this 25 Jan 16:40

How the mod system works:
There are 2 additional files in shared_prefs: installedmods.xml and one that's named after the mod id.
The installedmods file has one string value called "current", which stores the name (mod_id) of the currently installed mod. The file named after the mod id has one int value called "version", which stores the version as defined in appSettings.json. Currently, files are only extracted if either the mod id hasn't been set yet or if the mod id matches the mod id of the new mod and the version is lower than the new version.